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Ranged Basic Charge
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<blockquote data-quote="Syrsuro" data-source="post: 4609465" data-attributes="member: 58162"><p>I agree with most of the objections given above.</p><p> </p><p>If I were to try to craft a rule like this, it would be similar to the following:</p><ul> <li data-xf-list-type="ul">Only useable with thrown weapons and only useable if the character moves <em>towards</em> the opponent [the idea of a charge to to increase the momentum behind your attack. You can't increase momentum while running in the opposite direction. You can, however, use a move action to back up and then charge forward as a standard action]. </li> <li data-xf-list-type="ul">The character must move at least two squares before the attack roll and must stop moving after making the attack roll.</li> <li data-xf-list-type="ul">The character is considered to be making a ranged attack and draws Opportunity Attacks from all adjacent opponents during the entire charge action.</li> <li data-xf-list-type="ul">The range of the thrown weapon is increased by 1 (short range) or 2 (long range) [as a result of the added momentum].</li> <li data-xf-list-type="ul">Must be the last action taken in a turn, unless the player spends an action point.</li> </ul><p>Note: This does not directly increase the accuracy, it increases the range - both by virtue of the movement before the attack and also as a direct benefit. You are not necessarily more <em>accurate</em> when throwing on the run, but you can throw farther.</p><p> </p><p>This does indirectly increase accuracy at medium ranges, however as targets which would have been at long range are brought into the short range. </p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4609465, member: 58162"] I agree with most of the objections given above. If I were to try to craft a rule like this, it would be similar to the following: [list] [*]Only useable with thrown weapons and only useable if the character moves [I]towards[/I] the opponent [the idea of a charge to to increase the momentum behind your attack. You can't increase momentum while running in the opposite direction. You can, however, use a move action to back up and then charge forward as a standard action]. [*]The character must move at least two squares before the attack roll and must stop moving after making the attack roll. [*]The character is considered to be making a ranged attack and draws Opportunity Attacks from all adjacent opponents during the entire charge action. [*]The range of the thrown weapon is increased by 1 (short range) or 2 (long range) [as a result of the added momentum]. [*]Must be the last action taken in a turn, unless the player spends an action point. [/list] Note: This does not directly increase the accuracy, it increases the range - both by virtue of the movement before the attack and also as a direct benefit. You are not necessarily more [I]accurate[/I] when throwing on the run, but you can throw farther. This does indirectly increase accuracy at medium ranges, however as targets which would have been at long range are brought into the short range. Carl [/QUOTE]
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Ranged Basic Charge
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