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Ranged Builds Thread
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<blockquote data-quote="FrogReaver" data-source="post: 9665314" data-attributes="member: 6795602"><p>This thread is to post cool 2024 D&D Ranged Builds. I probably won't post my own till level 20 but feel free to do yours that way.</p><p></p><p><strong><u><span style="font-size: 18px">Holy Crossbowman</span></u></strong></p><p></p><p>Essentially you are a <strong><em>Paladin/Rogue </em></strong>that uses a Heavy Crossbow and focuses on Dexterity and Charisma.</p><p>Ultimately this makes you a high damage dealing ranged character, that can operate just as effectively in melee, along with tremendous accuracy, tactical flexibility and mobility.</p><p></p><p>You use <strong><em>Sacred Weapon</em></strong> and <strong><em>Archery Style</em></strong> for super high accuracy.</p><p>You use<em> <strong>Cunning Action</strong> </em><strong><em>(dash)</em></strong> primarily for mobility, great for avoiding enemies or repositioning your <strong><em>Aura of Protection </em></strong>for allies or to heal them with <strong>Lay on Hands</strong>.</p><p><strong><em>Steady Aim</em></strong> helps to land <strong><em>Sneak Attack</em></strong> before enemies reach melee range with the party.</p><p>You take the <strong><em>Crossbow Expertise</em></strong> feat to use a <strong><em>Heavy Crossbow</em></strong> and the <strong><em>Push Mastery</em></strong>.</p><ul> <li data-xf-list-type="ul">Enemy next to you gets pushed 10 to 20 feet back and then you move back 30ft in hopes they cannot move 50ft without the dash action next turn.</li> <li data-xf-list-type="ul">The same thing can happen if an enemy is engaged with an ally.</li> <li data-xf-list-type="ul">You can slow an enemies advance toward the party so they don't all reach the party at the same time.</li> <li data-xf-list-type="ul">You can push enemies back into damage zones.</li> </ul><p>Smite Spells typically require a melee or unarmed strike. This is found in the Casting Time line of them. As such your primary option is </p><p></p><p>And ultimately <strong><em>Cunning Strike</em></strong> adds even more mobility, prone and disadvantage options.</p><ul> <li data-xf-list-type="ul">Particularly useful is to <strong><em>Poison </em></strong>enemies for disadvantage on their attacks, especially ones too large for forced movement.</li> </ul><p>It's also highly recommended to go Arcane Trickster as your Rogue subclass for more spells and slots, though certainly not required.</p><p>*Note all the options talked about here come online by level 11.</p><p></p><p>For ideas beyond level 11, it's mostly going to be around Arcane Trickster Spells and feats (though you won't have high int so pick mostly buff spells). Higher level you might want to pick up <strong><em>Great Weapon Master</em></strong>. At some point mutliclassing into <strong><em>Fighter</em></strong> for <strong><em>Action Surge</em></strong> and <em><strong>Battlemaster Manuevers</strong> </em>might make sense as well.</p><p></p><p>Also Starting Point Buy would look something like 13/15/12/8/8/15 -> 13/17/12/8/8/16 after background modifiers of +2 Dex and +1 Cha. IMO, the entertainer background looks the most promising as a book option and inspiring your allies also fits the characters theme well, but if your DM let's you mix and match then other options might be better.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9665314, member: 6795602"] This thread is to post cool 2024 D&D Ranged Builds. I probably won't post my own till level 20 but feel free to do yours that way. [B][U][SIZE=5]Holy Crossbowman[/SIZE][/U][/B] Essentially you are a [B][I]Paladin/Rogue [/I][/B]that uses a Heavy Crossbow and focuses on Dexterity and Charisma. Ultimately this makes you a high damage dealing ranged character, that can operate just as effectively in melee, along with tremendous accuracy, tactical flexibility and mobility. You use [B][I]Sacred Weapon[/I][/B] and [B][I]Archery Style[/I][/B] for super high accuracy. You use[I] [B]Cunning Action[/B] [/I][B][I](dash)[/I][/B] primarily for mobility, great for avoiding enemies or repositioning your [B][I]Aura of Protection [/I][/B]for allies or to heal them with [B]Lay on Hands[/B]. [B][I]Steady Aim[/I][/B] helps to land [B][I]Sneak Attack[/I][/B] before enemies reach melee range with the party. You take the [B][I]Crossbow Expertise[/I][/B] feat to use a [B][I]Heavy Crossbow[/I][/B] and the [B][I]Push Mastery[/I][/B]. [LIST] [*]Enemy next to you gets pushed 10 to 20 feet back and then you move back 30ft in hopes they cannot move 50ft without the dash action next turn. [*]The same thing can happen if an enemy is engaged with an ally. [*]You can slow an enemies advance toward the party so they don't all reach the party at the same time. [*]You can push enemies back into damage zones. [/LIST] Smite Spells typically require a melee or unarmed strike. This is found in the Casting Time line of them. As such your primary option is And ultimately [B][I]Cunning Strike[/I][/B] adds even more mobility, prone and disadvantage options. [LIST] [*]Particularly useful is to [B][I]Poison [/I][/B]enemies for disadvantage on their attacks, especially ones too large for forced movement. [/LIST] It's also highly recommended to go Arcane Trickster as your Rogue subclass for more spells and slots, though certainly not required. *Note all the options talked about here come online by level 11. For ideas beyond level 11, it's mostly going to be around Arcane Trickster Spells and feats (though you won't have high int so pick mostly buff spells). Higher level you might want to pick up [B][I]Great Weapon Master[/I][/B]. At some point mutliclassing into [B][I]Fighter[/I][/B] for [B][I]Action Surge[/I][/B] and [I][B]Battlemaster Manuevers[/B] [/I]might make sense as well. Also Starting Point Buy would look something like 13/15/12/8/8/15 -> 13/17/12/8/8/16 after background modifiers of +2 Dex and +1 Cha. IMO, the entertainer background looks the most promising as a book option and inspiring your allies also fits the characters theme well, but if your DM let's you mix and match then other options might be better. [/QUOTE]
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