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<blockquote data-quote="FrogReaver" data-source="post: 9665586" data-attributes="member: 6795602"><p>I'm really liking the look of a single class Battlemaster Crossbow Expert. (At level 9 you can use Push on any weapon, but going from level 4 to 9 without one of your iconic abilities feels kind of bad IMO). </p><p></p><p>In any event, your damage seems comparable enough to Devotion Paladin/Rogue Archer and Ranger/Rogue for most of the game. You start to pull ahead at level 11. Perhaps a little below for the rest of the game but you have alot of control abilities and strong Nova capabilities, both of which should really compensate for the slightly lower damage. </p><p></p><p>For Race I like Orc. The added mobility and 120ft Darkvision to go with your ~100ft Range are a great match. Gnomes and Drow also deserve honorable mention. </p><p></p><p>You have your pick of PHB backgrounds, so really almost any of the good origin feats you want can be yours. Lucky, Alert, Entertainer, Savage Attacker, Skilled. I'm not as sold on savage attacker or skilled. </p><p></p><p>The basic tactics are to push enemies around with your higher accuracy and Push Mastery. Use the Menacing Manuever to keep melee enemies from approaching you and your allies. The can even push them off and try for a menacing with a single attack. If menacing fails you can always try again on the next attack. If you miss with all your attacks, there's always action surge. </p><p></p><p>At some point you might consider a single level Ranger dip, the combination of Ensnaring Strike, Hunters Mark and Jump as options seems really strong for a single level dip. I find it hard to really find a level to justify doing this though. Maybe much later.</p><p></p><p>Compared to the Paladin/Rogue, I have having the control options come online so much earlier and they don't ultimately cost me damage later.. I miss having the mobilityprovided by the rogues cunning action. There's also a high risk the Paladin/Rogue doesn't always have Sacred Weapon available, and in the pre level 5 game there's also a good chance he doesn't have divine favor always available. Overall, I think this will be a more fun character to play from level 1+.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9665586, member: 6795602"] I'm really liking the look of a single class Battlemaster Crossbow Expert. (At level 9 you can use Push on any weapon, but going from level 4 to 9 without one of your iconic abilities feels kind of bad IMO). In any event, your damage seems comparable enough to Devotion Paladin/Rogue Archer and Ranger/Rogue for most of the game. You start to pull ahead at level 11. Perhaps a little below for the rest of the game but you have alot of control abilities and strong Nova capabilities, both of which should really compensate for the slightly lower damage. For Race I like Orc. The added mobility and 120ft Darkvision to go with your ~100ft Range are a great match. Gnomes and Drow also deserve honorable mention. You have your pick of PHB backgrounds, so really almost any of the good origin feats you want can be yours. Lucky, Alert, Entertainer, Savage Attacker, Skilled. I'm not as sold on savage attacker or skilled. The basic tactics are to push enemies around with your higher accuracy and Push Mastery. Use the Menacing Manuever to keep melee enemies from approaching you and your allies. The can even push them off and try for a menacing with a single attack. If menacing fails you can always try again on the next attack. If you miss with all your attacks, there's always action surge. At some point you might consider a single level Ranger dip, the combination of Ensnaring Strike, Hunters Mark and Jump as options seems really strong for a single level dip. I find it hard to really find a level to justify doing this though. Maybe much later. Compared to the Paladin/Rogue, I have having the control options come online so much earlier and they don't ultimately cost me damage later.. I miss having the mobilityprovided by the rogues cunning action. There's also a high risk the Paladin/Rogue doesn't always have Sacred Weapon available, and in the pre level 5 game there's also a good chance he doesn't have divine favor always available. Overall, I think this will be a more fun character to play from level 1+. [/QUOTE]
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