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<blockquote data-quote="FrogReaver" data-source="post: 9667883" data-attributes="member: 6795602"><p>He doesn't need to. He can take mage slayer instead. In fact I think i'd rather have that than GWM on a rogue at that stage anyways. +4 or so damage vs a once per short rest immunity to a nasty effect. </p><p></p><p></p><p>I assumed for a GWM archer that Sharpshooter was more for the can fire into melee and ignore cover. Both of those things can really put a dent in your damage. I mean you can swap to a rapier or something, but then you miss out on GWM anyways.</p><p></p><p>Speaking of Fighter weapons, what level are you doing the level 1 fighter dip?</p><p></p><p></p><p>Sure. But if you are using those then until you hit assassin 9, your basically immobile. Or I should say you are sacrificing alot of DPR to ever reposition.</p><p></p><p></p><p>I get the concept. </p><p></p><p>I'm saying 2d6 from true strike + 5 from GWM is 12 damage vs my 7.5 from bonus action. However, Soul Knife has significantly higher accuracy. So even when you get everything combined and even if there was no difference in sneak attack damage due to the level dip, the damage would still be comparable and all this doesn't occur till level 12 at the earliest. By character level 17 the assasin rogue your describing might come out slightly ahead in damage. Maybe. </p><p></p><p></p><p>Yea, the initiative boost is nice, though you are probably at +3 dex mod and I'll be at +5. So not quite as good without the high dex mod backing it up. The medium armor covers AC but also hurts stealth alot, especially when not having max dex.</p><p></p><p></p><p>Quite a bit. You would also have to worry about cover, you would be a level behind on some nice rogue features and the Soul Knife is able to get mage slayer at least 3 levels earlier. </p><p></p><p>And IMO, the soul knife is quite a bit better out of combat than the assassin.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9667883, member: 6795602"] He doesn't need to. He can take mage slayer instead. In fact I think i'd rather have that than GWM on a rogue at that stage anyways. +4 or so damage vs a once per short rest immunity to a nasty effect. I assumed for a GWM archer that Sharpshooter was more for the can fire into melee and ignore cover. Both of those things can really put a dent in your damage. I mean you can swap to a rapier or something, but then you miss out on GWM anyways. Speaking of Fighter weapons, what level are you doing the level 1 fighter dip? Sure. But if you are using those then until you hit assassin 9, your basically immobile. Or I should say you are sacrificing alot of DPR to ever reposition. I get the concept. I'm saying 2d6 from true strike + 5 from GWM is 12 damage vs my 7.5 from bonus action. However, Soul Knife has significantly higher accuracy. So even when you get everything combined and even if there was no difference in sneak attack damage due to the level dip, the damage would still be comparable and all this doesn't occur till level 12 at the earliest. By character level 17 the assasin rogue your describing might come out slightly ahead in damage. Maybe. Yea, the initiative boost is nice, though you are probably at +3 dex mod and I'll be at +5. So not quite as good without the high dex mod backing it up. The medium armor covers AC but also hurts stealth alot, especially when not having max dex. Quite a bit. You would also have to worry about cover, you would be a level behind on some nice rogue features and the Soul Knife is able to get mage slayer at least 3 levels earlier. And IMO, the soul knife is quite a bit better out of combat than the assassin. [/QUOTE]
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