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<blockquote data-quote="mellored" data-source="post: 9670049" data-attributes="member: 6801209"><p>And the difficult terrain, and pushing them into it.</p><p></p><p>Sure. There's a spectrum here. But you can adapt for each fight.</p><p></p><p>If there's a flying ranged creature, use Hex</p><p>A corridor with a bunch of melee, use Web.</p><p></p><p>You can move it now. Not even counting allies getting opportunity attacks when they move out, or putting it in a 5' doorway.</p><p></p><p>Action for 4d4 * 100% = 10. (+ allies + Quicken EB)</p><p>Vs</p><p>Action for 1d10+3+1d6 * 60%= 7.2</p><p></p><p>Upcast in a 3rd level slot will beat out 2 beams.</p><p></p><p>And again, you can adapt to the situation. Hex or Web is still available against a mobile enemy.</p><p></p><p>(A straight Cloud of Daggers caster doesn't do to bad as ranged DPS either)</p><p></p><p>But it does more damage than a sorcerer, and more control than a Warlock.</p><p></p><p>It's Quicken that makes it good. It's both Control + Damage on the same turn (or Damage + Damage).</p><p></p><p>70% damage + 70% control = 140% power.</p><p></p><p></p><p>But I agree it's mediocre (not terrible) below level 5. You don't have enough Quicken. And it doesn't really pull ahead till level 7.</p></blockquote><p></p>
[QUOTE="mellored, post: 9670049, member: 6801209"] And the difficult terrain, and pushing them into it. Sure. There's a spectrum here. But you can adapt for each fight. If there's a flying ranged creature, use Hex A corridor with a bunch of melee, use Web. You can move it now. Not even counting allies getting opportunity attacks when they move out, or putting it in a 5' doorway. Action for 4d4 * 100% = 10. (+ allies + Quicken EB) Vs Action for 1d10+3+1d6 * 60%= 7.2 Upcast in a 3rd level slot will beat out 2 beams. And again, you can adapt to the situation. Hex or Web is still available against a mobile enemy. (A straight Cloud of Daggers caster doesn't do to bad as ranged DPS either) But it does more damage than a sorcerer, and more control than a Warlock. It's Quicken that makes it good. It's both Control + Damage on the same turn (or Damage + Damage). 70% damage + 70% control = 140% power. But I agree it's mediocre (not terrible) below level 5. You don't have enough Quicken. And it doesn't really pull ahead till level 7. [/QUOTE]
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