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<blockquote data-quote="FrogReaver" data-source="post: 9670235" data-attributes="member: 6795602"><p>A few points in no particular order.</p><p>1. It doesn't matter what you 'can' do if you don't have the resources to do it often. That's the Sorlocks biggest problem. As you level that becomes less and less of a concern, but it doesn't even remotely get mitigated enough for a long time.</p><p>2. The Sorlock doesn't pull ahead at level 7. It happens much later than that. In fact, he's still behind at level 7.</p><p>3. I think by high level the Sorlock comes out on top. Just the basics of EB+AB with quicken every turn and a big control spell once per encounter seems very promising. Especially when you add in foresight. But it takes a while to work up to that point.</p><p></p><p>On specific spells/abilities</p><p><strong>Cloud of Daggers</strong> - EB makes 2 attacks at level 5 which is when the Sorlock can first pick up Cloud of Daggers. EB+Hex will do more damage than the level 2 slot of Cloud of Daggers. It matches the level 3 slot of Cloud of Daggers while providing pushing. Thus, Cloud of Daggers is not a good damage spell. In the right party it could be great, but generally it's going to be inferior. Nor do allies get opportunity attacks for an enemy moving out of Cloud of Daggers. This is 5e, the enemy can simply move around the ally without provoking an OA. Generally it takes at least 2 allies on opposite corners of an enemy to generate a single OA from an enemy moving 1 square. If not that exact positioning then it takes 3.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9670235, member: 6795602"] A few points in no particular order. 1. It doesn't matter what you 'can' do if you don't have the resources to do it often. That's the Sorlocks biggest problem. As you level that becomes less and less of a concern, but it doesn't even remotely get mitigated enough for a long time. 2. The Sorlock doesn't pull ahead at level 7. It happens much later than that. In fact, he's still behind at level 7. 3. I think by high level the Sorlock comes out on top. Just the basics of EB+AB with quicken every turn and a big control spell once per encounter seems very promising. Especially when you add in foresight. But it takes a while to work up to that point. On specific spells/abilities [B]Cloud of Daggers[/B] - EB makes 2 attacks at level 5 which is when the Sorlock can first pick up Cloud of Daggers. EB+Hex will do more damage than the level 2 slot of Cloud of Daggers. It matches the level 3 slot of Cloud of Daggers while providing pushing. Thus, Cloud of Daggers is not a good damage spell. In the right party it could be great, but generally it's going to be inferior. Nor do allies get opportunity attacks for an enemy moving out of Cloud of Daggers. This is 5e, the enemy can simply move around the ally without provoking an OA. Generally it takes at least 2 allies on opposite corners of an enemy to generate a single OA from an enemy moving 1 square. If not that exact positioning then it takes 3. [/QUOTE]
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