Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged Builds Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 9670288" data-attributes="member: 6795602"><p>I'm trying to put this into perspective.</p><p></p><p>Assuming the standard 60% chance of success.</p><p></p><p>A battlemaster using 5 dice on menacing attack will fear an enemy 3 turns per short rest.</p><p></p><p>A reoccuring save spell like Tasha's will disable an enemy around 1.2 turns on average (assuming a 4 round combat). Roughly 3 Uses of Tasha's or 1 upcast level 3 version will disable enemies about the same number of turns. </p><p></p><p>So 1 level 3 slot per short rest would roughly equal the battlemaster manuever control effect. Would be slightly better than it.</p><p></p><p>So that's 3 level 3 slots per day to match the control aspect. Then, we need to match the damage. The battlemaster does something like 5.5+4+3 x2 @ 70% accuracy at level 7 + action surge + 22.5 from Manuevers. The EB+AB does 9.5 x2 @ 60% accuracy. Assuming 8 rounds in a short rest period, that's something like 16 uses of EB+AB required per short rest to match the damage if you do all the math. You can only do 15 due to action economy restrictions in an 8 round day. You also have a big sorcery point limiting factor on top of that.</p><p></p><p>Essentially you need to be able to cast a level 3+ spell once a short rest and use quicken every turn. It gets a bit worse at level 8 since the battlemaster gets an ASI which increases his damage which will increase the number of EB's you need. But the thing is, the number of quickens required tends to increase and increase. GWM keeps adding damage, Action Surge adds more damage as your damage increases, bigger/more manuever dice keep adding damage. Rerolling Misses adds accuracy which adds DPR. Etc. </p><p></p><p>I don't think you can actually equal the battlemasters damage + control combination until you get something like foresight or your 4th EB beam since it comes before the FIghters 4th attack.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9670288, member: 6795602"] I'm trying to put this into perspective. Assuming the standard 60% chance of success. A battlemaster using 5 dice on menacing attack will fear an enemy 3 turns per short rest. A reoccuring save spell like Tasha's will disable an enemy around 1.2 turns on average (assuming a 4 round combat). Roughly 3 Uses of Tasha's or 1 upcast level 3 version will disable enemies about the same number of turns. So 1 level 3 slot per short rest would roughly equal the battlemaster manuever control effect. Would be slightly better than it. So that's 3 level 3 slots per day to match the control aspect. Then, we need to match the damage. The battlemaster does something like 5.5+4+3 x2 @ 70% accuracy at level 7 + action surge + 22.5 from Manuevers. The EB+AB does 9.5 x2 @ 60% accuracy. Assuming 8 rounds in a short rest period, that's something like 16 uses of EB+AB required per short rest to match the damage if you do all the math. You can only do 15 due to action economy restrictions in an 8 round day. You also have a big sorcery point limiting factor on top of that. Essentially you need to be able to cast a level 3+ spell once a short rest and use quicken every turn. It gets a bit worse at level 8 since the battlemaster gets an ASI which increases his damage which will increase the number of EB's you need. But the thing is, the number of quickens required tends to increase and increase. GWM keeps adding damage, Action Surge adds more damage as your damage increases, bigger/more manuever dice keep adding damage. Rerolling Misses adds accuracy which adds DPR. Etc. I don't think you can actually equal the battlemasters damage + control combination until you get something like foresight or your 4th EB beam since it comes before the FIghters 4th attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged Builds Thread
Top