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<blockquote data-quote="FrogReaver" data-source="post: 9670885" data-attributes="member: 6795602"><p>Let's start with the sorc 2/warlock 2</p><p></p><p>To match the control of the Level 4 Battlemaster you need to use right at 2x tasha's laughter or similar per short rest (for our purposes i'm assuming there's 2 encounters per short rest, so 6 encounters total). That essentially means 1x tasha's laughter per encounter. If it lands then that's taking your concentration so no hex those encounters. Though enough are going to not land that you can use hex in those encounters after the attempt.</p><p></p><p>I'm going to assume 3 round combats this time (4 doesn't really change much). So the sorlock already has done 0 damage on 6 of his 18 rounds just to match the control ability of the battle master. You've got 12 rounds of attacking, 3 level 1 slots left, and 3 sorcery points. If you used your remaining slots on hex, you can potentially get 2 rounds of hex damage off with each slot (only 2 rounds left in each encounter) after the tasha's attempts. So 6 rounds of hex damage eats up your remaining slots. Then you have 3 sorcery points for rerolls. Note your EB does 4.95 DPR (assumed chance to hit at 55% due to the lower mod than normal). The attacks with hex do 7.05. I'll assume you reroll the hex attacks (you should have almost enough misses there to do so on average).</p><p></p><p>So for the Sorlock something like 6 hex attacks = 42.3</p><p>6 regular attacks = 29.7</p><p>3 hex rerolls = 21.2</p><p></p><p><strong>Sorlock Total Damage (after matching battlemaster control) = 93.2</strong></p><p></p><p>Now the battlemaster fighter will do</p><p>6.925 with an attack and he will have 18 rounds of attacks = 124.7</p><p>6.925 x3 with action surge = 20.8</p><p>+54 damage with superiority dice = 54</p><p></p><p><strong>Battlemaster Total Damage = 199.4</strong></p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9670885, member: 6795602"] Let's start with the sorc 2/warlock 2 To match the control of the Level 4 Battlemaster you need to use right at 2x tasha's laughter or similar per short rest (for our purposes i'm assuming there's 2 encounters per short rest, so 6 encounters total). That essentially means 1x tasha's laughter per encounter. If it lands then that's taking your concentration so no hex those encounters. Though enough are going to not land that you can use hex in those encounters after the attempt. I'm going to assume 3 round combats this time (4 doesn't really change much). So the sorlock already has done 0 damage on 6 of his 18 rounds just to match the control ability of the battle master. You've got 12 rounds of attacking, 3 level 1 slots left, and 3 sorcery points. If you used your remaining slots on hex, you can potentially get 2 rounds of hex damage off with each slot (only 2 rounds left in each encounter) after the tasha's attempts. So 6 rounds of hex damage eats up your remaining slots. Then you have 3 sorcery points for rerolls. Note your EB does 4.95 DPR (assumed chance to hit at 55% due to the lower mod than normal). The attacks with hex do 7.05. I'll assume you reroll the hex attacks (you should have almost enough misses there to do so on average). So for the Sorlock something like 6 hex attacks = 42.3 6 regular attacks = 29.7 3 hex rerolls = 21.2 [B]Sorlock Total Damage (after matching battlemaster control) = 93.2[/B] Now the battlemaster fighter will do 6.925 with an attack and he will have 18 rounds of attacks = 124.7 6.925 x3 with action surge = 20.8 +54 damage with superiority dice = 54 [B]Battlemaster Total Damage = 199.4[/B] [/QUOTE]
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