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<blockquote data-quote="FrogReaver" data-source="post: 9671066" data-attributes="member: 6795602"><p>Yea it’s similar. The one thing I find with casters is that when they are doing ‘good’ damage they aren’t doing any control. Their damage typically requires a concentration spell and their control typically does as well. </p><p></p><p></p><p></p><p>That’s one thing I dislike about soulknife as well. Lack of magic weapons. </p><p></p><p>Also worth noting, for d10 weapons like heavy crossbows savage attacker can also be included, which adds a decent amount of Damage and is something EB cannot get. I generally assume I’d rather have alert/lucky and darkvision in an archer than trading one of those things for savage attacker. I particularly like Dwarf here. 120ft darkvision. Extra hp. Resistance to a fairly common damage type. But if damage is the only metric, it could help. </p><p></p><p></p><p></p><p>If you are looking straight at damage archery doesn’t compare to the melee options. But archery typically can do much better control than melee as most control effects are more impactful if you can trigger them at range. Archery control typically can be done while also attacking. You also don’t lose turns as often because enemies might be out of your range. In actual play, even with the lower damage compared to their melee counterparts I think archers likely will have a bigger impact on most combats.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9671066, member: 6795602"] Yea it’s similar. The one thing I find with casters is that when they are doing ‘good’ damage they aren’t doing any control. Their damage typically requires a concentration spell and their control typically does as well. That’s one thing I dislike about soulknife as well. Lack of magic weapons. Also worth noting, for d10 weapons like heavy crossbows savage attacker can also be included, which adds a decent amount of Damage and is something EB cannot get. I generally assume I’d rather have alert/lucky and darkvision in an archer than trading one of those things for savage attacker. I particularly like Dwarf here. 120ft darkvision. Extra hp. Resistance to a fairly common damage type. But if damage is the only metric, it could help. If you are looking straight at damage archery doesn’t compare to the melee options. But archery typically can do much better control than melee as most control effects are more impactful if you can trigger them at range. Archery control typically can be done while also attacking. You also don’t lose turns as often because enemies might be out of your range. In actual play, even with the lower damage compared to their melee counterparts I think archers likely will have a bigger impact on most combats. [/QUOTE]
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