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<blockquote data-quote="mellored" data-source="post: 9671838" data-attributes="member: 6801209"><p>It's a little better than that, because 20' difficult terrain.</p><p>Even if they save, they may still need to spend their action to Dash instead of attack.</p><p></p><p>Yes, I wasn't assuming hex past the first few levels. But it's still nice to have in your back pocket.</p><p></p><p>True, but it can help add control for later.</p><p></p><p>I.e. you catch 2 enemies, but one is near the edge of Web, so you push them to the back of Web.</p><p>Then when they do save, they still can't make it across.</p><p></p><p>Really depends on the battlefield, allies, ect...</p><p></p><p>Agreed. I wasn't adding it to any calculations, but you can easily have a situation where all the enemies are dead or stuck.</p><p></p><p>Web has a lot of little edge cases that can add up.</p><p></p><p>It's very fun. Especially since allies can join in.</p><p></p><p>Within 20' after you push someone.</p><p>EB first, then quicken Web works too.</p><p></p><p>Most battles I've seen have enemies on one side and allies on another. And as often as not there a are walls preventing just walking around Web.</p><p></p><p>But yes, i can confirm if you're outside and surrounded Web strategy falls apart. I had to cast Levitate once or twice instead.</p><p></p><p>Probably should take Tasha's now that you mentioned it....</p><p></p><p>Agreed.</p><p></p><p>Web works decent for ranged as well. If they don't spend their action, they keep their disadvantage indefinitely while you get advantage.</p><p></p><p>Not that I would use it just for a ranged enemy, but if I caught one along with some melee it works.</p><p></p><p>But yes, you got plenty of other other spells prepared that could be useful in different situations. Cloud of Daggers in a doorway, Blind against a caster, Hold Person vs humanoids, Fly, Suggestion, Wall of Fire, Haste on a Beserker, Banishment on Demons, Mass Suggestion against a large group, ect...</p></blockquote><p></p>
[QUOTE="mellored, post: 9671838, member: 6801209"] It's a little better than that, because 20' difficult terrain. Even if they save, they may still need to spend their action to Dash instead of attack. Yes, I wasn't assuming hex past the first few levels. But it's still nice to have in your back pocket. True, but it can help add control for later. I.e. you catch 2 enemies, but one is near the edge of Web, so you push them to the back of Web. Then when they do save, they still can't make it across. Really depends on the battlefield, allies, ect... Agreed. I wasn't adding it to any calculations, but you can easily have a situation where all the enemies are dead or stuck. Web has a lot of little edge cases that can add up. It's very fun. Especially since allies can join in. Within 20' after you push someone. EB first, then quicken Web works too. Most battles I've seen have enemies on one side and allies on another. And as often as not there a are walls preventing just walking around Web. But yes, i can confirm if you're outside and surrounded Web strategy falls apart. I had to cast Levitate once or twice instead. Probably should take Tasha's now that you mentioned it.... Agreed. Web works decent for ranged as well. If they don't spend their action, they keep their disadvantage indefinitely while you get advantage. Not that I would use it just for a ranged enemy, but if I caught one along with some melee it works. But yes, you got plenty of other other spells prepared that could be useful in different situations. Cloud of Daggers in a doorway, Blind against a caster, Hold Person vs humanoids, Fly, Suggestion, Wall of Fire, Haste on a Beserker, Banishment on Demons, Mass Suggestion against a large group, ect... [/QUOTE]
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