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<blockquote data-quote="FrogReaver" data-source="post: 9792919" data-attributes="member: 6795602"><p>Here's what I think the proper way to handle initiative would in terms of DPR would be.</p><p></p><p>Consider the observation that a party doing double DPR halves the number of enemy turns. That is enemy turns and DPR are inversely proportional. So if we can determine the expected difference in enemy turns for differences in initiative we can then use that inverse relationship to determine the impact on party dpr. Then if we take our share of party DPR we can compute how much that's raising our DPR (percentage based). That would give us a DPR multiplier we can apply based on initiative.</p><p></p><p>That said, this metric may not be very stable over different party and enemy compositions and initiatives, but it might be enough to get an estimated rule of thumb when calculated out. </p><p></p><p>We also have a ceiling so if we get values above that we'd know we've done something wrong.</p><p></p><p>One downside here is that we have to make assumptions about the party initiatives, and party DPR, making it much more assumption driven than normal DPR which just depends on monster AC.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9792919, member: 6795602"] Here's what I think the proper way to handle initiative would in terms of DPR would be. Consider the observation that a party doing double DPR halves the number of enemy turns. That is enemy turns and DPR are inversely proportional. So if we can determine the expected difference in enemy turns for differences in initiative we can then use that inverse relationship to determine the impact on party dpr. Then if we take our share of party DPR we can compute how much that's raising our DPR (percentage based). That would give us a DPR multiplier we can apply based on initiative. That said, this metric may not be very stable over different party and enemy compositions and initiatives, but it might be enough to get an estimated rule of thumb when calculated out. We also have a ceiling so if we get values above that we'd know we've done something wrong. One downside here is that we have to make assumptions about the party initiatives, and party DPR, making it much more assumption driven than normal DPR which just depends on monster AC. [/QUOTE]
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