Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Combat At Night
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olaf the Stout" data-source="post: 3372603" data-attributes="member: 13703"><p>Last session I had my first ranged combat at night. The PC's were all gathered around a wagon which had 4 or so lanterns on it, making it a easy target for the bad guys to spot. The bad guys, on the other hand, attacked from the safety of darkness, making it hard for the PC's to respond.</p><p></p><p>4 of the PC's are human and 1 is an elf, so vision at night is rather limited for them. A few light spells, cast on rocks and/or arrows, eventually lit the surrounding area up enough for the PC's to spot the bad guys, who were about 200 feet away. They eventually were able to get them to retreat with a couple of well-placed fireballs/coldballs.</p><p></p><p>Overall it worked out ok but I'm still not sure if I handled everything correctly. The bad guys will be back and they will attack the PC's at night again so I want to make sure I am doing everything correctly before the next session. What are the main rules to remember when fighting at night (or in dim/no light situations for that matter)?</p><p></p><p>Once the PC's managed to get some light in the area that the bad guys were standing, I still made the PC's roll spot checks to see if they could actually see the baddies. Is this correct?</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 3372603, member: 13703"] Last session I had my first ranged combat at night. The PC's were all gathered around a wagon which had 4 or so lanterns on it, making it a easy target for the bad guys to spot. The bad guys, on the other hand, attacked from the safety of darkness, making it hard for the PC's to respond. 4 of the PC's are human and 1 is an elf, so vision at night is rather limited for them. A few light spells, cast on rocks and/or arrows, eventually lit the surrounding area up enough for the PC's to spot the bad guys, who were about 200 feet away. They eventually were able to get them to retreat with a couple of well-placed fireballs/coldballs. Overall it worked out ok but I'm still not sure if I handled everything correctly. The bad guys will be back and they will attack the PC's at night again so I want to make sure I am doing everything correctly before the next session. What are the main rules to remember when fighting at night (or in dim/no light situations for that matter)? Once the PC's managed to get some light in the area that the bad guys were standing, I still made the PC's roll spot checks to see if they could actually see the baddies. Is this correct? Olaf the Stout [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Combat At Night
Top