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Ranged Combat At Night
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<blockquote data-quote="phindar" data-source="post: 3457229" data-attributes="member: 37198"><p>Well, you can already do it, its just a little fidgety. Instead of casting <em>Darkness</em> spells to blanket the party, you cast them on the party's magical light sources to cancel them out, leaving the area bathed in normal darkness and giving the half orcs, dwarves and goblins et al a distinct advantage against the elves, humans and halflings. You pretty much have to have a guy with all <em>Darkness</em> and <em>Deeper Darkness</em> spells on hand, and it helps to have something that can quench non-magical light sources like torches and lanterns (and gods help you if they have a sunrod. Though as people tend to crack them and toss them somewhere, <em>Unseen Servant</em> works pretty well for clearing the battlefield.) Or you can blanket the party with <em>Deeper Darkness</em> spells and use enemies with blindsight. Grimlocks work pretty good, even at low levels. </p><p></p><p>But my argument isn't so much about Game Balance, which I understand and sympathize with. It's just one of general, in-game logic. If elves can see fine in shadowy illumination, and other people can't, it would make sense for the elven scientists to cook up a spell that would create that type of illumination. As it is, if you rule elves can see fine in moonlight but darkvision only functions out to 60', you can still have elven archers nailing orcs or dwarves from hundreds of feet away with no miss chance, whereas return fire will have at least a 20% miss chance.</p><p></p><p>Edit: In 2e, specialty priests of Shar could see through magical darkness... or they got a +1 to hit in any darkness which <em>replaced</em> the normal -4 blind-fighting penalty. (I had a GM that was going to let me play a anti-paladin of Shar with that ability, but I never followed through on it.) Isn't there a <em>Blindsight</em> feat somewhere, Blind-Fighting prereq and maybe a 19 Wis? (I could be thinking 3.0 here, Masters of the Wild.) But yeah, its always been pretty rare.</p></blockquote><p></p>
[QUOTE="phindar, post: 3457229, member: 37198"] Well, you can already do it, its just a little fidgety. Instead of casting [i]Darkness[/i] spells to blanket the party, you cast them on the party's magical light sources to cancel them out, leaving the area bathed in normal darkness and giving the half orcs, dwarves and goblins et al a distinct advantage against the elves, humans and halflings. You pretty much have to have a guy with all [i]Darkness[/i] and [i]Deeper Darkness[/i] spells on hand, and it helps to have something that can quench non-magical light sources like torches and lanterns (and gods help you if they have a sunrod. Though as people tend to crack them and toss them somewhere, [i]Unseen Servant[/i] works pretty well for clearing the battlefield.) Or you can blanket the party with [i]Deeper Darkness[/i] spells and use enemies with blindsight. Grimlocks work pretty good, even at low levels. But my argument isn't so much about Game Balance, which I understand and sympathize with. It's just one of general, in-game logic. If elves can see fine in shadowy illumination, and other people can't, it would make sense for the elven scientists to cook up a spell that would create that type of illumination. As it is, if you rule elves can see fine in moonlight but darkvision only functions out to 60', you can still have elven archers nailing orcs or dwarves from hundreds of feet away with no miss chance, whereas return fire will have at least a 20% miss chance. Edit: In 2e, specialty priests of Shar could see through magical darkness... or they got a +1 to hit in any darkness which [i]replaced[/i] the normal -4 blind-fighting penalty. (I had a GM that was going to let me play a anti-paladin of Shar with that ability, but I never followed through on it.) Isn't there a [i]Blindsight[/i] feat somewhere, Blind-Fighting prereq and maybe a 19 Wis? (I could be thinking 3.0 here, Masters of the Wild.) But yeah, its always been pretty rare. [/QUOTE]
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