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Ranged Cover rules all hosed up in DDM2 (/4E?)
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<blockquote data-quote="frankthedm" data-source="post: 4049189" data-attributes="member: 1164"><p>What is FUBAR is that cover ONLY grants +2 AC/Reflex defense. Those with the sense and forethought to claim cover should be rewarded for their efforts. Two measly points is not significant at all. I had high hopes when I saw that cover was granting +5 AC in Star wars Saga Edition, hoping that would be a preview of 4E. Sadly this is not the case.</p><p></p><p>That was still there is 3.0. 3.0 In fact 3.0 used how much of the being was behind cover. If the large target had cover, it had cover with no stipulations about firing at an open square as 3.5 had. Now as it so happens the Dragon in the example does not even have 25% cover, though it would if the archer was a square or two down.</p><p></p><p>While I can’t find a copy of the 3.0 Illo, IIRC, this approximates it well.</p><p></p><p><img src="http://img176.imageshack.us/img176/4240/covxq0.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>So applied to a dragon…</p><p></p><p><img src="http://img160.imageshack.us/img160/2695/covddhe7.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><em><strong>3.0 SRD Cover</strong></em></p><p><em>Cover provides a bonus to a character's AC. The more cover a character has, the bigger the bonus. </em></p><p><em></em></p><p><em>Table: Cover </em></p><p><em>Degree of Cover AC Cover Reflex</em></p><p><em>Cover Bonus Save Bonus</em></p><p><em>--------- -------- ------------</em></p><p><em><strong>1/4</strong> +2 +1</em></p><p><em><strong>1/2</strong> +4 +2</em></p><p><em><strong>3/4</strong> +7 +3</em></p><p><em><strong>9/10</strong> +10 +4*</em></p><p><em>Total - -</em></p><p><em>*Half damage if save is failed; no damage if successful.</em></p><p><em></em></p><p><em>Cover and Attacks of Opportunity</em></p><p><em>An attacker can't execute an attack of opportunity against a character with one-half or better cover. </em></p><p><em></em></p><p><em>Cover and Reach Weapons</em></p><p><em>If a character is using a reach weapon, another character standing between the attacker and the target provides cover to the target. Generally, if both of the other characters are the same size, the one furthest from the attacker has one-half cover (+4 AC). </em></p><p><em></em></p><p><em>Degree of Cover</em></p><p><em>Cover is assessed in subjective measurements of how much protection it offers a character. The DM determines the value of cover. </em></p><p><em></em></p><p><em>Cover Reflex Save Bonus</em></p><p><em>Add this bonus to Reflex saves against attacks that affect an area. For nine-tenths cover, a character also effectively has improved evasion. These bonuses, however, only apply to attacks that originate or spread out from a point on the other side of the cover. </em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 4049189, member: 1164"] What is FUBAR is that cover ONLY grants +2 AC/Reflex defense. Those with the sense and forethought to claim cover should be rewarded for their efforts. Two measly points is not significant at all. I had high hopes when I saw that cover was granting +5 AC in Star wars Saga Edition, hoping that would be a preview of 4E. Sadly this is not the case. That was still there is 3.0. 3.0 In fact 3.0 used how much of the being was behind cover. If the large target had cover, it had cover with no stipulations about firing at an open square as 3.5 had. Now as it so happens the Dragon in the example does not even have 25% cover, though it would if the archer was a square or two down. While I can’t find a copy of the 3.0 Illo, IIRC, this approximates it well. [IMG]http://img176.imageshack.us/img176/4240/covxq0.gif[/IMG] So applied to a dragon… [IMG]http://img160.imageshack.us/img160/2695/covddhe7.gif[/IMG] [I][B]3.0 SRD Cover[/B] Cover provides a bonus to a character's AC. The more cover a character has, the bigger the bonus. Table: Cover Degree of Cover AC Cover Reflex Cover Bonus Save Bonus --------- -------- ------------ [B]1/4[/B] +2 +1 [B]1/2[/B] +4 +2 [B]3/4[/B] +7 +3 [B]9/10[/B] +10 +4* Total - - *Half damage if save is failed; no damage if successful. Cover and Attacks of Opportunity An attacker can't execute an attack of opportunity against a character with one-half or better cover. Cover and Reach Weapons If a character is using a reach weapon, another character standing between the attacker and the target provides cover to the target. Generally, if both of the other characters are the same size, the one furthest from the attacker has one-half cover (+4 AC). Degree of Cover Cover is assessed in subjective measurements of how much protection it offers a character. The DM determines the value of cover. Cover Reflex Save Bonus Add this bonus to Reflex saves against attacks that affect an area. For nine-tenths cover, a character also effectively has improved evasion. These bonuses, however, only apply to attacks that originate or spread out from a point on the other side of the cover. [/I] [/QUOTE]
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