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Ranged Daggermaster?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4981382" data-attributes="member: 82106"><p>While Critical Opportunity and Deep Dagger Wound are nice powers and it would certainly benefit her to have them work at range I don't see that as really changing her damage output significantly. </p><p></p><p>Its a bit hard to say about "critical on miss", its going to be a peculiar sort of thing and it feels like it introduces a set of perverse incentives. In any case if she only misses once in a while I doubt its going to have a big impact on her damage output either. In fact it seems like her choice will be attack easy targets and not get crits or attack harder to hit targets and get a crit now and then. I guess it depends on exactly how it works, but I would have to assume such a crit would do ONLY crit effects (otherwise how does the character effectively EVER miss?). </p><p></p><p>Truth is ranged dagger fighting is a bit sub-par. Its a fine tactic and has a place in the rogue's repertoire of tactics, but if you REALLY want to seriously harm things, close to melee and rip into them. Without knowing the character's full stats etc its hard to say why her damage output is low either. In fact it may not BE all that low objectively. You're measuring against 2 other PCs and its quite possible those characters are just super tricked out damage dealers and her character is just middle-of-the-road generally good but not optimized. </p><p></p><p>A really optimized ranger can be scary indeed. A really damage optimized fighter can definitely compete with all but the most tricked out strikers. Of course these super optimized characters probably have weak points as well that a more generalist build doesn't. Just the fact that the rogue is probably good at both range and melee for one thing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4981382, member: 82106"] While Critical Opportunity and Deep Dagger Wound are nice powers and it would certainly benefit her to have them work at range I don't see that as really changing her damage output significantly. Its a bit hard to say about "critical on miss", its going to be a peculiar sort of thing and it feels like it introduces a set of perverse incentives. In any case if she only misses once in a while I doubt its going to have a big impact on her damage output either. In fact it seems like her choice will be attack easy targets and not get crits or attack harder to hit targets and get a crit now and then. I guess it depends on exactly how it works, but I would have to assume such a crit would do ONLY crit effects (otherwise how does the character effectively EVER miss?). Truth is ranged dagger fighting is a bit sub-par. Its a fine tactic and has a place in the rogue's repertoire of tactics, but if you REALLY want to seriously harm things, close to melee and rip into them. Without knowing the character's full stats etc its hard to say why her damage output is low either. In fact it may not BE all that low objectively. You're measuring against 2 other PCs and its quite possible those characters are just super tricked out damage dealers and her character is just middle-of-the-road generally good but not optimized. A really optimized ranger can be scary indeed. A really damage optimized fighter can definitely compete with all but the most tricked out strikers. Of course these super optimized characters probably have weak points as well that a more generalist build doesn't. Just the fact that the rogue is probably good at both range and melee for one thing. [/QUOTE]
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