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<blockquote data-quote="Witchfinder General" data-source="post: 4982030" data-attributes="member: 60176"><p>I play the fighter in question. See below for build. Relevant campaign rules include 25 point build, variant fighter skill list, human variant races (both fighter and rogue have +2 Dex, +2 Any). </p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Nathaniel, level 16</p><p>Human, Fighter, Pit Fighter</p><p>Fighter Talents: One-handed Weapon Talent</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 22, Con 14, Dex 16, Int 9, Wis 20, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 15, Int 8, Wis 16, Cha 11.</p><p></p><p></p><p>AC: 35 Fort: 31 Reflex: 27 Will: 28</p><p>HP: 129 Surges: 11 Surge Value: 32</p><p></p><p>TRAINED SKILLS</p><p>Heal +18, Athletics +19, Endurance +19, Dungeoneering +18, Perception +18, Nature +18, Acrobatics +16</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +7, Bluff +9, Diplomacy +9, History +7, Insight +13, Intimidate +14, Religion +7, Stealth +11, Streetwise +9, Thievery +11</p><p></p><p>FEATS</p><p>Human: Toughness</p><p>Level 1: Action Surge</p><p>Level 2: Weapon Focus (Heavy Blade)</p><p>Level 4: Mounted Combat</p><p>Level 6: Skill Training (Endurance)</p><p>Level 8: Skill Training (Acrobatics)</p><p>Level 10: Human Perseverance</p><p>Level 11: Heavy Blade Opportunity</p><p>Level 12: Armor Specialization (Scale)</p><p>Level 14: Action Recovery</p><p>Level 16: Paragon Defenses</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Cleave</p><p>Fighter at-will 1: Tide of Iron</p><p>Fighter at-will 1: Footwork Lure</p><p>Fighter encounter 1: Passing Attack</p><p>Fighter daily 1: Comeback Strike</p><p>Fighter utility 2: Shielded Sides</p><p>Fighter encounter 3: Sweeping Blow</p><p>Fighter daily 5: Rain of Steel</p><p>Fighter utility 6: Strong Focus</p><p>Fighter encounter 7: Come and Get It</p><p>Fighter daily 9: Shift the Battlefield</p><p>Fighter utility 10: Into the Fray</p><p>Fighter encounter 13: Storm of Blows (replaces Passing Attack)</p><p>Fighter daily 15: Quicksilver Stance (replaces Comeback Strike)</p><p>Fighter utility 16: Iron Warrior</p><p></p><p>ITEMS</p><p>Boots of the Fencing Master (heroic tier), Iron Armbands of Power (heroic tier), Potion of Healing (heroic tier) (5), Light Shield, Celestial Charger, Vicious Longsword +4, Starlight Goggles (heroic tier), Strikebacks (heroic tier), Belt of Lucky Strikes (heroic tier), Potion of Vitality (paragon tier) (2), Steadfast Amulet +3, Dwarven Wyrmscale Armor +4</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Witchfinder General, post: 4982030, member: 60176"] I play the fighter in question. See below for build. Relevant campaign rules include 25 point build, variant fighter skill list, human variant races (both fighter and rogue have +2 Dex, +2 Any). [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Nathaniel, level 16 Human, Fighter, Pit Fighter Fighter Talents: One-handed Weapon Talent FINAL ABILITY SCORES Str 22, Con 14, Dex 16, Int 9, Wis 20, Cha 12. STARTING ABILITY SCORES Str 16, Con 13, Dex 15, Int 8, Wis 16, Cha 11. AC: 35 Fort: 31 Reflex: 27 Will: 28 HP: 129 Surges: 11 Surge Value: 32 TRAINED SKILLS Heal +18, Athletics +19, Endurance +19, Dungeoneering +18, Perception +18, Nature +18, Acrobatics +16 UNTRAINED SKILLS Arcana +7, Bluff +9, Diplomacy +9, History +7, Insight +13, Intimidate +14, Religion +7, Stealth +11, Streetwise +9, Thievery +11 FEATS Human: Toughness Level 1: Action Surge Level 2: Weapon Focus (Heavy Blade) Level 4: Mounted Combat Level 6: Skill Training (Endurance) Level 8: Skill Training (Acrobatics) Level 10: Human Perseverance Level 11: Heavy Blade Opportunity Level 12: Armor Specialization (Scale) Level 14: Action Recovery Level 16: Paragon Defenses POWERS Bonus At-Will Power: Cleave Fighter at-will 1: Tide of Iron Fighter at-will 1: Footwork Lure Fighter encounter 1: Passing Attack Fighter daily 1: Comeback Strike Fighter utility 2: Shielded Sides Fighter encounter 3: Sweeping Blow Fighter daily 5: Rain of Steel Fighter utility 6: Strong Focus Fighter encounter 7: Come and Get It Fighter daily 9: Shift the Battlefield Fighter utility 10: Into the Fray Fighter encounter 13: Storm of Blows (replaces Passing Attack) Fighter daily 15: Quicksilver Stance (replaces Comeback Strike) Fighter utility 16: Iron Warrior ITEMS Boots of the Fencing Master (heroic tier), Iron Armbands of Power (heroic tier), Potion of Healing (heroic tier) (5), Light Shield, Celestial Charger, Vicious Longsword +4, Starlight Goggles (heroic tier), Strikebacks (heroic tier), Belt of Lucky Strikes (heroic tier), Potion of Vitality (paragon tier) (2), Steadfast Amulet +3, Dwarven Wyrmscale Armor +4 [/sblock] [/QUOTE]
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