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Ranged Defender: Doable?
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<blockquote data-quote="Rechan" data-source="post: 4593805" data-attributes="member: 54846"><p>That is the point, yes. And that is what I would want for a ranged defender. That he <em>does</em> take the punishment. But that he can simply attack foes and do his defendering at range. </p><p></p><p>I <em>want</em> the monsters to rush the ranged defender. I want them to engage <em>him</em>. It's just being able to do that to a monster half way across the battle mat, as opposed to needing to stop up to it. The defender <em>hiding</em> and not being attacked is counter productive; his job is to to back up and get the monster to come get him, forcing it to pull away from flanking his buddies.</p><p></p><p>Alternatively, the point is so that the defender forces an artillery or controller monster to focus on him. He's not <em>negating</em> their attacks, perse, he's just forcing the artiller monster to focus fire on him, rather than the others. How a defender makes himself a better target than a weaker ally to a ranged opponent is the point of the mark discussion.</p><p></p><p>The goal is to funnel the enemy's attacks, the enemy's focus to the defender, and force the enemy to pursue the defender.</p><p></p><p>This would also remove the issue of a melee defender now suddenly useless against a flying monster.</p><p></p><p>It also means that the defender can help facilitate the terrain, by say, running behind a pit or around some difficult terrain, and then forcing the monsters to go through the terrain in order to engage him. But the key here is that the monsters <em>do</em> go after him. </p><p></p><p>I don't want to mess with roles. I just want a defender that is more about bringing the monster to him, rather than going to the monster or not letting the monster get away. Also, one who is not utterly negated by enemies he can't get into melee with. And in order to bring the monster to him, he has to be able to punish that monster for not coming after him/attacking him.</p><p></p><p>So instead of making the ranged defender's mark an offensive power, or a negating power, I shall use one that makes it a <em>transferring power</em>.</p><p></p><p><strong>Mark of Sacrifice</strong> </p><p>If your marked target makes an attack that doesn't include you as the target, it takes a -2 penalty to the attack rolls. If that attack hits, and the marked target is within 10 squares of you, you can use an immediate interrupt to transfer X + Con mod damage from the attack from the target to you.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4593805, member: 54846"] That is the point, yes. And that is what I would want for a ranged defender. That he [I]does[/I] take the punishment. But that he can simply attack foes and do his defendering at range. I [I]want[/I] the monsters to rush the ranged defender. I want them to engage [I]him[/I]. It's just being able to do that to a monster half way across the battle mat, as opposed to needing to stop up to it. The defender [I]hiding[/I] and not being attacked is counter productive; his job is to to back up and get the monster to come get him, forcing it to pull away from flanking his buddies. Alternatively, the point is so that the defender forces an artillery or controller monster to focus on him. He's not [I]negating[/I] their attacks, perse, he's just forcing the artiller monster to focus fire on him, rather than the others. How a defender makes himself a better target than a weaker ally to a ranged opponent is the point of the mark discussion. The goal is to funnel the enemy's attacks, the enemy's focus to the defender, and force the enemy to pursue the defender. This would also remove the issue of a melee defender now suddenly useless against a flying monster. It also means that the defender can help facilitate the terrain, by say, running behind a pit or around some difficult terrain, and then forcing the monsters to go through the terrain in order to engage him. But the key here is that the monsters [I]do[/I] go after him. I don't want to mess with roles. I just want a defender that is more about bringing the monster to him, rather than going to the monster or not letting the monster get away. Also, one who is not utterly negated by enemies he can't get into melee with. And in order to bring the monster to him, he has to be able to punish that monster for not coming after him/attacking him. So instead of making the ranged defender's mark an offensive power, or a negating power, I shall use one that makes it a [i]transferring power[/i]. [b]Mark of Sacrifice[/b] If your marked target makes an attack that doesn't include you as the target, it takes a -2 penalty to the attack rolls. If that attack hits, and the marked target is within 10 squares of you, you can use an immediate interrupt to transfer X + Con mod damage from the attack from the target to you. [/QUOTE]
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Ranged Defender: Doable?
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