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Ranged Defender: Doable?
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<blockquote data-quote="andy3k" data-source="post: 5530996" data-attributes="member: 6674918"><p>Tony Vargas:</p><p></p><p>Your ranged fighter concept would create less work for development because we aren't inventing a new class. However, I see some issues that need work.</p><p></p><p>1. I don't see this as different enough from the standard fighter. Once the bad guys realize they should attack the fighter, they will swarm the fighter and then he just becomes a standard fighter again. I'm looking to come up with a ranged defender that is likely to remain ranged throughout most of combat (like a wizard or shaman).</p><p></p><p>2. Archer's Challenge is too powerful. There are quite a few bad guys that deal ranged or area attacks (ranged and close), and you can attack them at ranged, AND you can punish the melee people for moving in also, so you would have a higher percentage of opportunities for your punishing opportunity attack than any other defender. That doesn't seem fair.</p><p></p><p>3. Commander of the Field is also too powerful. Combat Superiority does not automatically offer an extra opportunity attack like your ability does. I don't know how to fix it, though.</p><p></p><p>You mention a 'ward' in another post that offers better defenses and damages those who enter the ward. It's a good idea, much like my "pledge" idea, but needs some work. It does little to stop ranged and area attackers in the same way that a normal mark does.</p></blockquote><p></p>
[QUOTE="andy3k, post: 5530996, member: 6674918"] Tony Vargas: Your ranged fighter concept would create less work for development because we aren't inventing a new class. However, I see some issues that need work. 1. I don't see this as different enough from the standard fighter. Once the bad guys realize they should attack the fighter, they will swarm the fighter and then he just becomes a standard fighter again. I'm looking to come up with a ranged defender that is likely to remain ranged throughout most of combat (like a wizard or shaman). 2. Archer's Challenge is too powerful. There are quite a few bad guys that deal ranged or area attacks (ranged and close), and you can attack them at ranged, AND you can punish the melee people for moving in also, so you would have a higher percentage of opportunities for your punishing opportunity attack than any other defender. That doesn't seem fair. 3. Commander of the Field is also too powerful. Combat Superiority does not automatically offer an extra opportunity attack like your ability does. I don't know how to fix it, though. You mention a 'ward' in another post that offers better defenses and damages those who enter the ward. It's a good idea, much like my "pledge" idea, but needs some work. It does little to stop ranged and area attackers in the same way that a normal mark does. [/QUOTE]
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Ranged Defender: Doable?
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