Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Defender: Doable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 5531950" data-attributes="member: 996"><p>Archer's Challenge is most useful against ranged attackers. Melee attackers have no particular encintve or dis-encintive to attack this sort of fighter, his purpose is to draw/suppress fire from ranged enemy, and reduce enemy movement options a bit ('stickiness' isn't an option, really, but making enemies think twice about breaking cover or charging allies is comparable).</p><p></p><p>I was actually going for something of an action-movie gun battle feel. Well, older action movies, where characters took cover more than modern ones where they leap through the air firing two guns in slo-mo. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Thing is, a wizard or shaman remains ranged because defenders and other melee types are blocking for them. A ranged defender who could /also/ keep enemies from closing, would be far too powerful, and subsume some of the Controller role. </p><p></p><p>OTOH, a ranged defender combined with a melee front line including a melee defender, or a strong movement-restricting/barrier creating ranged controller, could work very well.</p><p></p><p>Ultimately, just as a conventional melee fighter suffers a major loss of effectiveness when the combat is all ranged, this take on a ranged defender is going to be compromised when there are no ranged/area attackers among the enemy. </p><p></p><p></p><p>You only get to punish marked targets. You mark by attacking. Unless the build's powers include a lot of multi-attacks or Area attacks, it's unlikely to have many (or even more than one) enemies it can punish with it's OA at any given moment. </p><p></p><p>It's an immediate action, so it comes up, at most, 1/round. The idea is to encourage enemies to take cover and be less mobile, but it's mainly a /threat/ once one guy makes a move and the archer takes the shot, it's over until his next turn ends. </p><p></p><p>It's only ever been a vague idea, and marks aren't generally broadly effective or broadly applies. The kind of ward I'm thinking of would actualy be very broad, since it protects every ally, and punishes ever attacker in the area. Making it almost controller-like rather than defender-like. One key thought I didn't mention was that the Ward would have a pool of temp hps, and enemies could, perhaps 'target the ward,' instead of those 'protected' by it. :shrug: It's and idea that's never quite jelled.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5531950, member: 996"] Archer's Challenge is most useful against ranged attackers. Melee attackers have no particular encintve or dis-encintive to attack this sort of fighter, his purpose is to draw/suppress fire from ranged enemy, and reduce enemy movement options a bit ('stickiness' isn't an option, really, but making enemies think twice about breaking cover or charging allies is comparable). I was actually going for something of an action-movie gun battle feel. Well, older action movies, where characters took cover more than modern ones where they leap through the air firing two guns in slo-mo. ;) Thing is, a wizard or shaman remains ranged because defenders and other melee types are blocking for them. A ranged defender who could /also/ keep enemies from closing, would be far too powerful, and subsume some of the Controller role. OTOH, a ranged defender combined with a melee front line including a melee defender, or a strong movement-restricting/barrier creating ranged controller, could work very well. Ultimately, just as a conventional melee fighter suffers a major loss of effectiveness when the combat is all ranged, this take on a ranged defender is going to be compromised when there are no ranged/area attackers among the enemy. You only get to punish marked targets. You mark by attacking. Unless the build's powers include a lot of multi-attacks or Area attacks, it's unlikely to have many (or even more than one) enemies it can punish with it's OA at any given moment. It's an immediate action, so it comes up, at most, 1/round. The idea is to encourage enemies to take cover and be less mobile, but it's mainly a /threat/ once one guy makes a move and the archer takes the shot, it's over until his next turn ends. It's only ever been a vague idea, and marks aren't generally broadly effective or broadly applies. The kind of ward I'm thinking of would actualy be very broad, since it protects every ally, and punishes ever attacker in the area. Making it almost controller-like rather than defender-like. One key thought I didn't mention was that the Ward would have a pool of temp hps, and enemies could, perhaps 'target the ward,' instead of those 'protected' by it. :shrug: It's and idea that's never quite jelled. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Defender: Doable?
Top