Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Defender: Doable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="andy3k" data-source="post: 5532938" data-attributes="member: 6674918"><p><strong><a href="http://www.enworld.org/forum/members/mneme.html" target="_blank">mneme</a></strong></p><p>The shaman spirit companion does not do a good enough job of encouraging foes to attack it instead of allies. Also, when my shaman spirit goes up against a brute or solo that a defender can hold off, the spirit does not attract enough attention AND usually gets destroyed by the hard hits of the brute/solo.</p><p></p><p><strong>Tony Vargas</strong></p><p>I see that you and I are developing two different kinds of ranged defenders. Or am I reading your posts incorrectly? From what I can tell, you are developing an anti-ranged defender who supports a melee defender. I, on the other hand, am trying to develop an anti-melee defender who can also target ranged opponents with limited defender effects. So, to this extent, I think that you should lead the effort to develop the anti-ranged (with a hint of anti-melee) defender while I lead the effort to build an anti-melee (with a hint of anti-ranged) defender. </p><p></p><p><strong>Everyone</strong></p><p>If we place a ward or pledge on our allies (instead of marking foes) then that protection should transfer damage from the ally to the defender. The defender giving the ally hp or temp hp, or blocking hits, feels more like a leader to me. I want to keep intact the concept that the defender should be absorbing damage that would otherwise be directed to the ally (if not taking the hits himself). Yes, I know that paladin and swordmage can heal instead of absorb ... but then why create another defender that does the same thing?</p><p></p><p>That's why my idea of the defender having a pet works beautifully. The pet is there to absorb hits, the pet's hp and/or healing is pulled from the defender's hp/surge pool, and the defender can range attack because foes are encouraged to attack the pet and not the defender.</p><p></p><p>One step further, we have spirit companion (shaman = leader), animal companion (ranger = striker), and familiar (wizard = controller). So now we need a defender with a pet, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The more I think about it, the more I like the concept of a defender with a punching bag pet. Can I get an amen? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="andy3k, post: 5532938, member: 6674918"] [B][URL="http://www.enworld.org/forum/members/mneme.html"]mneme[/URL][/B] The shaman spirit companion does not do a good enough job of encouraging foes to attack it instead of allies. Also, when my shaman spirit goes up against a brute or solo that a defender can hold off, the spirit does not attract enough attention AND usually gets destroyed by the hard hits of the brute/solo. [B]Tony Vargas[/B] I see that you and I are developing two different kinds of ranged defenders. Or am I reading your posts incorrectly? From what I can tell, you are developing an anti-ranged defender who supports a melee defender. I, on the other hand, am trying to develop an anti-melee defender who can also target ranged opponents with limited defender effects. So, to this extent, I think that you should lead the effort to develop the anti-ranged (with a hint of anti-melee) defender while I lead the effort to build an anti-melee (with a hint of anti-ranged) defender. [B]Everyone[/B] If we place a ward or pledge on our allies (instead of marking foes) then that protection should transfer damage from the ally to the defender. The defender giving the ally hp or temp hp, or blocking hits, feels more like a leader to me. I want to keep intact the concept that the defender should be absorbing damage that would otherwise be directed to the ally (if not taking the hits himself). Yes, I know that paladin and swordmage can heal instead of absorb ... but then why create another defender that does the same thing? That's why my idea of the defender having a pet works beautifully. The pet is there to absorb hits, the pet's hp and/or healing is pulled from the defender's hp/surge pool, and the defender can range attack because foes are encouraged to attack the pet and not the defender. One step further, we have spirit companion (shaman = leader), animal companion (ranger = striker), and familiar (wizard = controller). So now we need a defender with a pet, anyway. ;) The more I think about it, the more I like the concept of a defender with a punching bag pet. Can I get an amen? :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Defender: Doable?
Top