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*Pathfinder & Starfinder
Ranged Defender: Doable?
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<blockquote data-quote="Rechan" data-source="post: 5547654" data-attributes="member: 54846"><p>Someone should tell the melee druid that he's a defender. I doubt he knows this. </p><p></p><p>I'd prefer a defender at ranged who gets enemies to <strong>attack him</strong> at ranged, or who forces melee guys to come get him. But he has few melee offense/defenses. So the idea is to 1) Draw enemy ranged fire, 2) draw enemy melee guys.</p><p></p><p>That raises the question "Alright, so the melee-oriented monsters come at him. Then What?"</p><p></p><p>A few options:</p><p></p><p>1) He takes the hits and offers minimal melee offensive response. The Defender's point is to <em>take the punches for other people</em>. So all he needs is a reasonable melee <em>defense</em>. He doesn't have to hurt the opposition once they get to him, because he's already got what he wanted: isolating them. Now allt hat's necessary is to survive. </p><p></p><p>2) He could avoid the enemy, once they reach him. That sounds odd, marking a target and then avoiding them. But the enemy is penalized for not attacking the defender, and they have to waste valuable effort pinning him down/attacking him. Perhaps the Defender's defenses aren't fully avoidance, but have some of that - teleports, attack negation, etc.</p><p></p><p>3) This Defender depends on his party. He lures the enemy away from them, and once he's swarmed, his party needs to hammer the guys surrounding him. Much like the Melee Fighter, he can get bogged down and entrenched, and its his allies job to obliterate the opposition while he's taking hits. Because he ends up all alone off to one side, he can get isolated.</p><p></p><p>Ultimately, my view is that Defenders are a losing game for the opposition. If you don't attack the defender, you're punished. If you choose to attack the defender, you're playing into the player's hands and losing anyways. Trying to attack a fighter or paladin is like attacking a brick wall. But a well-armored defender who can trade punches doesn't have to be the <em>only</em> option. Another option is being the fly that's too hard to swat, but too troublesome to ignore.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5547654, member: 54846"] Someone should tell the melee druid that he's a defender. I doubt he knows this. I'd prefer a defender at ranged who gets enemies to [B]attack him[/B] at ranged, or who forces melee guys to come get him. But he has few melee offense/defenses. So the idea is to 1) Draw enemy ranged fire, 2) draw enemy melee guys. That raises the question "Alright, so the melee-oriented monsters come at him. Then What?" A few options: 1) He takes the hits and offers minimal melee offensive response. The Defender's point is to [i]take the punches for other people[/i]. So all he needs is a reasonable melee [i]defense[/i]. He doesn't have to hurt the opposition once they get to him, because he's already got what he wanted: isolating them. Now allt hat's necessary is to survive. 2) He could avoid the enemy, once they reach him. That sounds odd, marking a target and then avoiding them. But the enemy is penalized for not attacking the defender, and they have to waste valuable effort pinning him down/attacking him. Perhaps the Defender's defenses aren't fully avoidance, but have some of that - teleports, attack negation, etc. 3) This Defender depends on his party. He lures the enemy away from them, and once he's swarmed, his party needs to hammer the guys surrounding him. Much like the Melee Fighter, he can get bogged down and entrenched, and its his allies job to obliterate the opposition while he's taking hits. Because he ends up all alone off to one side, he can get isolated. Ultimately, my view is that Defenders are a losing game for the opposition. If you don't attack the defender, you're punished. If you choose to attack the defender, you're playing into the player's hands and losing anyways. Trying to attack a fighter or paladin is like attacking a brick wall. But a well-armored defender who can trade punches doesn't have to be the [I]only[/I] option. Another option is being the fly that's too hard to swat, but too troublesome to ignore. [/QUOTE]
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Ranged Defender: Doable?
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