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General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Defender: Doable?
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<blockquote data-quote="WalterKovacs" data-source="post: 5548290" data-attributes="member: 63763"><p>I could see a kind of maybe arcane or psionic warding defender built around that concept. You drop an aura on an ally (maybe with the ability to get more somehow, or increase the size of the aura). Then the ally themselves can be "used" like a shaman's spirit companion as the source of attacks (also comparable to the artificer's powers that target an ally with a buff, and then attack an adjacent enemy). It could be interesting to be able to put the aura on an enemy as well.</p><p> </p><p>For example, if the basic idea is that it's functionally equivalent to the defenders aura (any enemy in the aura takes a -2 to attack rolls against anyone but the defender), putting the aura on an all protects them from melee, whereas putting it on an enemy will (probably) just leave that enemy marked whether it's ranged or melee (and may encourage it's allies to stay away, which can be a useful 'buff' for the party, as there are a number of damage boosters that key off getting an enemy away from their allies). Then it's a matter of what to do with the interupt or OA class feature that punishes enemies in the aura. (It could probably be an OA ... for the one put on an enemy, it will probably only trigger off the one, although it could be used to punish adjacent enemies moving away from their ally, which could be used to keep a group 'together' to set them up for someone's area attack)</p><p> </p><p>The persistance of the aura may mean stickiness is less of an issue (it will always be on the enemy you put it on, or if on an ally, will work against any non-reach melee guys that attack the ally).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5548290, member: 63763"] I could see a kind of maybe arcane or psionic warding defender built around that concept. You drop an aura on an ally (maybe with the ability to get more somehow, or increase the size of the aura). Then the ally themselves can be "used" like a shaman's spirit companion as the source of attacks (also comparable to the artificer's powers that target an ally with a buff, and then attack an adjacent enemy). It could be interesting to be able to put the aura on an enemy as well. For example, if the basic idea is that it's functionally equivalent to the defenders aura (any enemy in the aura takes a -2 to attack rolls against anyone but the defender), putting the aura on an all protects them from melee, whereas putting it on an enemy will (probably) just leave that enemy marked whether it's ranged or melee (and may encourage it's allies to stay away, which can be a useful 'buff' for the party, as there are a number of damage boosters that key off getting an enemy away from their allies). Then it's a matter of what to do with the interupt or OA class feature that punishes enemies in the aura. (It could probably be an OA ... for the one put on an enemy, it will probably only trigger off the one, although it could be used to punish adjacent enemies moving away from their ally, which could be used to keep a group 'together' to set them up for someone's area attack) The persistance of the aura may mean stickiness is less of an issue (it will always be on the enemy you put it on, or if on an ally, will work against any non-reach melee guys that attack the ally). [/QUOTE]
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Ranged Defender: Doable?
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