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General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Defender: Doable?
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<blockquote data-quote="Rechan" data-source="post: 5548301" data-attributes="member: 54846"><p>My idea for the aura would noy be that the Defender is "using" the ally marked, but more that the Defender is channeling their powers into/through the aura. (Although giving the Ally the attack is an interesting idea, but it would certainly vary - a wizard armed with anything except a staff isn't going to be able to make the attack for instance, and the damage would vary).</p><p></p><p>If you need to think of it in a way, think of it as a protective ward on the ally that, if an enemy attacks, the Defender's Immediate Interrupt explodes outwards. Or an electrical attack that hits the individual as they connect, etc etc. </p><p> </p><p>Making it center on an ally only (or an enemy only) is a perhaps a good way about it. However, centering it on an ally is I think more reasonable. Partly because centering it on an enemy, the enemy could run away, and now your allies are not protected. Sticking the Area Aura to enemies presents another balance issue. <em>If</em> it stuck to the Enemy, then I think taking a page from the paladin's challenge, and forcing the Defender to keep tacking the enemy it's centered on, would have to be the way to go.</p><p></p><p>One interesting idea (although this adds more complexity and balancing issues) is that, if one wanted to give this ranged defender some melee power, the defender could have an encounter power that lets them teleport Into their ranged aura. So they teleport to the defense of their ally.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5548301, member: 54846"] My idea for the aura would noy be that the Defender is "using" the ally marked, but more that the Defender is channeling their powers into/through the aura. (Although giving the Ally the attack is an interesting idea, but it would certainly vary - a wizard armed with anything except a staff isn't going to be able to make the attack for instance, and the damage would vary). If you need to think of it in a way, think of it as a protective ward on the ally that, if an enemy attacks, the Defender's Immediate Interrupt explodes outwards. Or an electrical attack that hits the individual as they connect, etc etc. Making it center on an ally only (or an enemy only) is a perhaps a good way about it. However, centering it on an ally is I think more reasonable. Partly because centering it on an enemy, the enemy could run away, and now your allies are not protected. Sticking the Area Aura to enemies presents another balance issue. [I]If[/I] it stuck to the Enemy, then I think taking a page from the paladin's challenge, and forcing the Defender to keep tacking the enemy it's centered on, would have to be the way to go. One interesting idea (although this adds more complexity and balancing issues) is that, if one wanted to give this ranged defender some melee power, the defender could have an encounter power that lets them teleport Into their ranged aura. So they teleport to the defense of their ally. [/QUOTE]
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Ranged Defender: Doable?
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