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*Pathfinder & Starfinder
Ranged Defender: Doable?
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<blockquote data-quote="WalterKovacs" data-source="post: 5548486" data-attributes="member: 63763"><p>I meant more in terms of the artificer/shaman ... sort of using the ally as the origin square of the attack, but the defender is attacking through them. Of course the range/targets could probably just be listed as "one enemy in aura" or "all enemies in aura", etc. </p><p> </p><p></p><p> </p><p>Well, if the enemy ran away, they would be protected from that enemy at least.</p><p> </p><p>There are other solution's to the paladin's challenge issue ... part of the reason it ended up becoming the way it was is that it kept working while the paladin was hidden, inaccesible, etc. If the interupt is itself an attack (instead of auto damage), then the defender needs to keep within attacking distance. Also, if most of the (best) attacks for the class attack enemies in the aura, they'd probably be concentrating on the enemy in the aura by default.</p><p> </p><p>The two "modes", warding an ally and binding an enemy, have different goals. Warding an ally is likely to protect him from multiple foes (in melee), while binding an enemy will protect multiple allies against a single foe.</p><p> </p><p></p><p> </p><p>They could very likely have one of the "swap places with an ally" type teleporting power, with the target being the in the aura.</p><p> </p><p>In terms of giving melee power ... some of their powers could be "close burst 1 or area burst 1 centered on the source of the aura" kinds of things ... being able to use their warding type powers on themselves or their allies (again, similar to some of the artificer's powers).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5548486, member: 63763"] I meant more in terms of the artificer/shaman ... sort of using the ally as the origin square of the attack, but the defender is attacking through them. Of course the range/targets could probably just be listed as "one enemy in aura" or "all enemies in aura", etc. Well, if the enemy ran away, they would be protected from that enemy at least. There are other solution's to the paladin's challenge issue ... part of the reason it ended up becoming the way it was is that it kept working while the paladin was hidden, inaccesible, etc. If the interupt is itself an attack (instead of auto damage), then the defender needs to keep within attacking distance. Also, if most of the (best) attacks for the class attack enemies in the aura, they'd probably be concentrating on the enemy in the aura by default. The two "modes", warding an ally and binding an enemy, have different goals. Warding an ally is likely to protect him from multiple foes (in melee), while binding an enemy will protect multiple allies against a single foe. They could very likely have one of the "swap places with an ally" type teleporting power, with the target being the in the aura. In terms of giving melee power ... some of their powers could be "close burst 1 or area burst 1 centered on the source of the aura" kinds of things ... being able to use their warding type powers on themselves or their allies (again, similar to some of the artificer's powers). [/QUOTE]
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Ranged Defender: Doable?
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