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*Pathfinder & Starfinder
Ranged Defender: Doable?
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<blockquote data-quote="andy3k" data-source="post: 5551638" data-attributes="member: 6674918"><p>Thank you for sharing the defender wizard. It looks like you put some work into creating it. Have you tried it in actual play? If so, how did it do? Was it balanced? Did it protect the people who needed protecting e.g. did you prevent foes from dealing significant damage to undesirable targets?</p><p></p><p>I'm afraid I do not like the defender wizard on first read. Here are my reasons:</p><p></p><ul> <li data-xf-list-type="ul">At low levels, the wizard does not have much in the way of avoiding allies when casting area spells, so allies will take collateral damage if they want to be in the zone of protection.</li> <li data-xf-list-type="ul">The punishment damage is too low and a brute will gladly take the damage to pummel a squishy into the ground.</li> <li data-xf-list-type="ul">The build seems to protect the defender more than his allies, which is hardly conducive to keeping the bad guys off your allies.</li> <li data-xf-list-type="ul">Having an attackable zone just means that enemies with multiple attacks or area attacks get more bank for their buck.</li> <li data-xf-list-type="ul">The wizard does not have the hit points or surges to survive long once the ward is drained of its hit points.</li> <li data-xf-list-type="ul">The way it is written, the ward automatically recovers all its hit points when it is summoned during the next encounter. That is too powerful. If that was not intended then the hit point tracking should be clarified.</li> <li data-xf-list-type="ul">You can nullify other zones as a free action with your Ward with your Master Mage Feature? Since when did ANY class get to do something so effective as a free action every turn? Maybe because it requires an attack every turn, it is not so bad, but that would require extensive testing.</li> </ul><p>Maybe it will be a good defender and maybe not but it doesn't feel right to me. What's your experience with it?</p></blockquote><p></p>
[QUOTE="andy3k, post: 5551638, member: 6674918"] Thank you for sharing the defender wizard. It looks like you put some work into creating it. Have you tried it in actual play? If so, how did it do? Was it balanced? Did it protect the people who needed protecting e.g. did you prevent foes from dealing significant damage to undesirable targets? I'm afraid I do not like the defender wizard on first read. Here are my reasons: [LIST] [*]At low levels, the wizard does not have much in the way of avoiding allies when casting area spells, so allies will take collateral damage if they want to be in the zone of protection. [*]The punishment damage is too low and a brute will gladly take the damage to pummel a squishy into the ground. [*]The build seems to protect the defender more than his allies, which is hardly conducive to keeping the bad guys off your allies. [*]Having an attackable zone just means that enemies with multiple attacks or area attacks get more bank for their buck. [*]The wizard does not have the hit points or surges to survive long once the ward is drained of its hit points. [*]The way it is written, the ward automatically recovers all its hit points when it is summoned during the next encounter. That is too powerful. If that was not intended then the hit point tracking should be clarified. [*]You can nullify other zones as a free action with your Ward with your Master Mage Feature? Since when did ANY class get to do something so effective as a free action every turn? Maybe because it requires an attack every turn, it is not so bad, but that would require extensive testing. [/LIST] Maybe it will be a good defender and maybe not but it doesn't feel right to me. What's your experience with it? [/QUOTE]
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