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Ranged Defender: Doable?
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<blockquote data-quote="mneme" data-source="post: 5552767" data-attributes="member: 59248"><p>@<a href="http://www.enworld.org/forum/members/tony-vargas.html" target="_blank">Tony Vargas:</a></p><p></p><p>Obviously, the ranged controller needs to draw attacks to themselves. But my approach -still- draws attacks to the ranged controller; it just means some of the difficulty is them getting out of melee with the other party members to do that. There's nothing wrong with that, unless you're able to stand outside a reasonable range. Hell, the Swordmage does that now; mark and run away. As long as the damage over time (and prevention over time) is more or less typical for a defender, it's good.</p><p></p><p>Also, keep in mind that the roles are -far- more important as inspiration than they are as concepts to be followed. A viable 4e character will do some of (defend, control, strike, lead) and will do what they do well enough to be viable. But as long as the character does a good enough at their role, however one defines it, it doesn't really matter that they don't do it in a traditional manner or their style feels more like another role -- as long as they're neither too potent nor too weak.</p><p></p><p>Also, keep in mind that controllers are special. Other roles get their role with a class feature, and get things that -trend- to their role with their powers. But all controllers get their role with their power selection (particularly their at will power selection, but the others are important as well) and get minor benefits [and maybe a secondary role] with their class features. So you can't deny a controller full use of the "control" aspect just by changing their features; you have to hit their powers in some way. This is why the Sentinel is very vulnerable to be turned into a full leader/controller by mostly ignoring melee, and why the Binder is a very weak controller because she doesn't get enough real controller powers [and gives up a striker feature to not get them]. Note that the wizard is very potent even with wizard defenses; give a wizard a way to get fighter defenses while keeping wizard potency and you're opening things up for players to use your ideas as a better staff wizard than the staff wizard.</p></blockquote><p></p>
[QUOTE="mneme, post: 5552767, member: 59248"] @[URL="http://www.enworld.org/forum/members/tony-vargas.html"]Tony Vargas:[/URL] Obviously, the ranged controller needs to draw attacks to themselves. But my approach -still- draws attacks to the ranged controller; it just means some of the difficulty is them getting out of melee with the other party members to do that. There's nothing wrong with that, unless you're able to stand outside a reasonable range. Hell, the Swordmage does that now; mark and run away. As long as the damage over time (and prevention over time) is more or less typical for a defender, it's good. Also, keep in mind that the roles are -far- more important as inspiration than they are as concepts to be followed. A viable 4e character will do some of (defend, control, strike, lead) and will do what they do well enough to be viable. But as long as the character does a good enough at their role, however one defines it, it doesn't really matter that they don't do it in a traditional manner or their style feels more like another role -- as long as they're neither too potent nor too weak. Also, keep in mind that controllers are special. Other roles get their role with a class feature, and get things that -trend- to their role with their powers. But all controllers get their role with their power selection (particularly their at will power selection, but the others are important as well) and get minor benefits [and maybe a secondary role] with their class features. So you can't deny a controller full use of the "control" aspect just by changing their features; you have to hit their powers in some way. This is why the Sentinel is very vulnerable to be turned into a full leader/controller by mostly ignoring melee, and why the Binder is a very weak controller because she doesn't get enough real controller powers [and gives up a striker feature to not get them]. Note that the wizard is very potent even with wizard defenses; give a wizard a way to get fighter defenses while keeping wizard potency and you're opening things up for players to use your ideas as a better staff wizard than the staff wizard. [/QUOTE]
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Ranged Defender: Doable?
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