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*Dungeons & Dragons
Ranged Hexblade - Divine Sorcerer (Curse of Strahd Healer Needed)
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<blockquote data-quote="Dausuul" data-source="post: 7585309" data-attributes="member: 58197"><p>Have you considered skipping Pact of the Blade and keeping Agonizing Blast? That is generally a much stronger path for multiclassing warlocks: Because <em>eldritch blast</em> keys off your character level rather than your warlock level, you keep a strong damage baseline that levels up automatically, and you can mix-and-match Charisma classes to your heart's content. You can go all-out sorlock* craziness if you want, but you can also just be a strong and versatile spellcaster putting out a steady barrage of force damage.</p><p></p><p>I know it seems weird to play a hexblade and not go Pact of the Blade, but hexblade actually has a lot of good stuff for a regular blaster-warlock. Hexblade's Curse is like <em>hex</em> that doesn't require concentration and can be stacked with the actual <em>hex</em> spell. And <em>shield</em> is a super-handy panic button for any spellcaster... particularly if you have some low-level sorcerer spell slots lying around, so you don't have to waste your few warlock slots on it.</p><p></p><p>If it's important to you to keep the bow, then I would stick to no more than 1 level in sorcerer until you have Thirsting Blade. You don't want to delay that damage spike more than a level; it will contribute far more to the party's survival than a few healing spells. The best healing is to kill the monster before it can deal damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Once you reach Thirsting Blade, you can branch out more. Due to its peculiar mechanics, warlock is very multiclass-friendly. If you like the idea of adding some divine sorcerer, go for it.</p><p></p><p>[SIZE=-2]*The sorlock is a multiclass warlock/sorcerer build where you burn most of your spell slots for sorcery points, then use those sorcery points to Quicken Spell on <em>eldritch blast</em>. It's like a fighter who can Action Surge for five rounds in a row. And if you find yourself in a situation where you need the spells, you can always use the slots for that instead. I leave it to your judgment whether you want to introduce this level of cheese to your campaign.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7585309, member: 58197"] Have you considered skipping Pact of the Blade and keeping Agonizing Blast? That is generally a much stronger path for multiclassing warlocks: Because [I]eldritch blast[/I] keys off your character level rather than your warlock level, you keep a strong damage baseline that levels up automatically, and you can mix-and-match Charisma classes to your heart's content. You can go all-out sorlock* craziness if you want, but you can also just be a strong and versatile spellcaster putting out a steady barrage of force damage. I know it seems weird to play a hexblade and not go Pact of the Blade, but hexblade actually has a lot of good stuff for a regular blaster-warlock. Hexblade's Curse is like [I]hex[/I] that doesn't require concentration and can be stacked with the actual [I]hex[/I] spell. And [I]shield[/I] is a super-handy panic button for any spellcaster... particularly if you have some low-level sorcerer spell slots lying around, so you don't have to waste your few warlock slots on it. If it's important to you to keep the bow, then I would stick to no more than 1 level in sorcerer until you have Thirsting Blade. You don't want to delay that damage spike more than a level; it will contribute far more to the party's survival than a few healing spells. The best healing is to kill the monster before it can deal damage. :) Once you reach Thirsting Blade, you can branch out more. Due to its peculiar mechanics, warlock is very multiclass-friendly. If you like the idea of adding some divine sorcerer, go for it. [SIZE=-2]*The sorlock is a multiclass warlock/sorcerer build where you burn most of your spell slots for sorcery points, then use those sorcery points to Quicken Spell on [I]eldritch blast[/I]. It's like a fighter who can Action Surge for five rounds in a row. And if you find yourself in a situation where you need the spells, you can always use the slots for that instead. I leave it to your judgment whether you want to introduce this level of cheese to your campaign.[/SIZE] [/QUOTE]
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Ranged Hexblade - Divine Sorcerer (Curse of Strahd Healer Needed)
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