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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Opportunity Attacks?
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<blockquote data-quote="mneme" data-source="post: 5172472" data-attributes="member: 59248"><p>Actually, giant sized threat ranges with threatening reach is great (until your GM gets frustrated and starts having the bad guys ready actions, anyway -- no OAs during your turn!). There are great builds in the charop forum, but pieces include:</p><p></p><p>Polearm gamble: particularly for a fighter, as if you hit on the OA, they have to stop moving and don't get their attack.</p><p></p><p>Ways to get threatening reach:</p><p>Stoneblessed Utility 12 encounter (1 turn)</p><p>Rampant Reach: Barbarian 16 encounter (1 turn)</p><p>Form of the Bloodwraith Guardian: warden 16, daily, gives +1 reach and threatening reach</p><p>Whip expert multiclass uility (encoutner, 1 turn, requires whip)</p><p>Weapon Master's Strike (spear or polearm): target provkes from you when it shifts until eot, at will</p><p></p><p>FWIW, if you want to make the ranged OA build work, you need to combo it with the rest of the party (in general, party optimization is more fun in 4e than single character optimization). For instance, if the party also contained a warlord, the warlord could take Viper's Strike (if the target shifts, it provokes an OA from a an ally of your choice) and Diabolic Strategim (if the target attacks you, it provokes an OA from all allies); if you've got a runepriest, the runepriest could take Symbolf of Wrath Reversed using the destruction rune ( The target’s first attack during its next turn provokes an opportunity attack from you or an ally of your choice); a bard could use Counterpoint (whenever the target misses, it provokes an OA from you and your allies).</p></blockquote><p></p>
[QUOTE="mneme, post: 5172472, member: 59248"] Actually, giant sized threat ranges with threatening reach is great (until your GM gets frustrated and starts having the bad guys ready actions, anyway -- no OAs during your turn!). There are great builds in the charop forum, but pieces include: Polearm gamble: particularly for a fighter, as if you hit on the OA, they have to stop moving and don't get their attack. Ways to get threatening reach: Stoneblessed Utility 12 encounter (1 turn) Rampant Reach: Barbarian 16 encounter (1 turn) Form of the Bloodwraith Guardian: warden 16, daily, gives +1 reach and threatening reach Whip expert multiclass uility (encoutner, 1 turn, requires whip) Weapon Master's Strike (spear or polearm): target provkes from you when it shifts until eot, at will FWIW, if you want to make the ranged OA build work, you need to combo it with the rest of the party (in general, party optimization is more fun in 4e than single character optimization). For instance, if the party also contained a warlord, the warlord could take Viper's Strike (if the target shifts, it provokes an OA from a an ally of your choice) and Diabolic Strategim (if the target attacks you, it provokes an OA from all allies); if you've got a runepriest, the runepriest could take Symbolf of Wrath Reversed using the destruction rune ( The target’s first attack during its next turn provokes an opportunity attack from you or an ally of your choice); a bard could use Counterpoint (whenever the target misses, it provokes an OA from you and your allies). [/QUOTE]
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Ranged Opportunity Attacks?
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