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Ranged Opportunity Attacks?
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<blockquote data-quote="chorolus" data-source="post: 5172672" data-attributes="member: 89552"><p>Well yes, RAS does have associated powers. What I meant was that what I consider the best benefit of the feat is the knockdown effect, which isn't linked to any of the powers associated with it. It simply states that any and all criticals trigger the 'enemy gets knocked prone' effect.</p><p></p><p>I do realize that 4E is trying to have more streamlined, fluid rules instead of multiple hard rules to cover every conceivable situation, but this is one chink in it's armor of rules that's a little bit too ambiguous... Additional clarification is definitely needed.</p><p></p><p>In *our* opinion, ranged OA's are a bit strong, but to gain the ability to do them you have to make some serious sacrifices feat-wise as well as having the need to start as a Hybrid, or at the very least Multiclass as a Seeker to pull it off with non-bow weapons...so it really isn't overpowered when you consider how much you have to invest to even do it. It's basically like a Bow/Beast ranger with reduced range...especially with all the pet/wolf feats that allow similar 'knock prone' effects...</p><p></p><p>We do however, want to stick to non-houseruled strictures though...so until further clarification is provided I guess this character is on hold.</p><p></p><p>---</p><p></p><p>So far as what other builds are on the table... The only other good suggestion from this thread that I remember off the top of my head is the Hybrid Shaman/BM one:</p><p></p><p>Hybrid Shaman/Sharpshooter Beastmaster Ranger</p><p>She's got two 'pets' to try and corner enemies into attacking her Ranger pet. Another option is to take a multiclass feat for any arcane class...Swordmage maybe...that's a pretty big maybe, but stick with me here. She could then take the feat(s) to get a familiar and have 3 pets to use as a veritable mobile wall to simply block enemies or to try to fish for OA's.</p><p></p><p>I was actually experimenting with a melee version of this character before I started this thread, but the strategy seems to make more sense from a ranged perspective. It meshes perfectly with a ranged (probably Longbow) semi-controller focus, and could even gain some utility with limited healing spells from her Shaman roots, and could take Melora's Tide (a Channel Divinity feat) that would let her cast Regen 2 when an ally is bloodied for a little more healing power. I was thinking she could use a Halberd in melee for the extended reach, and could still take advantage of the RAS/knockdown feats in a similar fashion to the build in question. She could even do so from behind her line of minions and be safely out of harms way. If the ranged Throwing Axe/RAS combo is decided to be legal, she could even go that way though she would be a lot more pressed to make room for the appropriate feats to go with a thrown-weapon focus. Well that and she wouldn't be able to even do ranged OA's unless she could somehow MC as a seeker to take the PP for it...once again, *if* it's decided that OA's can even work that way...</p><p></p><p>Other than that one, I've got a couple other experimental builds kicking around, but none that are OA focuses other then these two. </p><p></p><p>Sorry if I tend to cause drama with my questions...I just like to try and come up with character concepts that are a bit off-the-wall. Maybe I try too hard to think outside the box when I should just go with tried and tested characters. But I get bored playing cookie-cutter builds with slight variations thrown in...and yes, I would consider a Daggavenger(even before the nerf) to be one such cookie-cutter build. </p><p></p><p>One final question before I head off to work again: Are there any Seeker multiclass feats? I can't seem to find them in the Character Builder.</p></blockquote><p></p>
[QUOTE="chorolus, post: 5172672, member: 89552"] Well yes, RAS does have associated powers. What I meant was that what I consider the best benefit of the feat is the knockdown effect, which isn't linked to any of the powers associated with it. It simply states that any and all criticals trigger the 'enemy gets knocked prone' effect. I do realize that 4E is trying to have more streamlined, fluid rules instead of multiple hard rules to cover every conceivable situation, but this is one chink in it's armor of rules that's a little bit too ambiguous... Additional clarification is definitely needed. In *our* opinion, ranged OA's are a bit strong, but to gain the ability to do them you have to make some serious sacrifices feat-wise as well as having the need to start as a Hybrid, or at the very least Multiclass as a Seeker to pull it off with non-bow weapons...so it really isn't overpowered when you consider how much you have to invest to even do it. It's basically like a Bow/Beast ranger with reduced range...especially with all the pet/wolf feats that allow similar 'knock prone' effects... We do however, want to stick to non-houseruled strictures though...so until further clarification is provided I guess this character is on hold. --- So far as what other builds are on the table... The only other good suggestion from this thread that I remember off the top of my head is the Hybrid Shaman/BM one: Hybrid Shaman/Sharpshooter Beastmaster Ranger She's got two 'pets' to try and corner enemies into attacking her Ranger pet. Another option is to take a multiclass feat for any arcane class...Swordmage maybe...that's a pretty big maybe, but stick with me here. She could then take the feat(s) to get a familiar and have 3 pets to use as a veritable mobile wall to simply block enemies or to try to fish for OA's. I was actually experimenting with a melee version of this character before I started this thread, but the strategy seems to make more sense from a ranged perspective. It meshes perfectly with a ranged (probably Longbow) semi-controller focus, and could even gain some utility with limited healing spells from her Shaman roots, and could take Melora's Tide (a Channel Divinity feat) that would let her cast Regen 2 when an ally is bloodied for a little more healing power. I was thinking she could use a Halberd in melee for the extended reach, and could still take advantage of the RAS/knockdown feats in a similar fashion to the build in question. She could even do so from behind her line of minions and be safely out of harms way. If the ranged Throwing Axe/RAS combo is decided to be legal, she could even go that way though she would be a lot more pressed to make room for the appropriate feats to go with a thrown-weapon focus. Well that and she wouldn't be able to even do ranged OA's unless she could somehow MC as a seeker to take the PP for it...once again, *if* it's decided that OA's can even work that way... Other than that one, I've got a couple other experimental builds kicking around, but none that are OA focuses other then these two. Sorry if I tend to cause drama with my questions...I just like to try and come up with character concepts that are a bit off-the-wall. Maybe I try too hard to think outside the box when I should just go with tried and tested characters. But I get bored playing cookie-cutter builds with slight variations thrown in...and yes, I would consider a Daggavenger(even before the nerf) to be one such cookie-cutter build. One final question before I head off to work again: Are there any Seeker multiclass feats? I can't seem to find them in the Character Builder. [/QUOTE]
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