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<blockquote data-quote="Greenstone.Walker" data-source="post: 7557894" data-attributes="member: 6788312"><p>Given the Barbarian and Monk AC calculation, you should have a reasonable DEX, so the solution is "carry a bow". </p><p></p><p>A Barbarian can use a bow while raging. They won't get the damage boost but the other features still apply.</p><p></p><p>Monks definitely get the shaft here (heh, archery pun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />. Crossbows and shortbows have the two-handed tag so they aren't monk weapons. You might just have to live with shooting a bow for default damage for one or two rounds while you use your items of flying to close with the dragon.</p><p></p><p>Fighters are supposed to spread their features around. They get lots of feats so that they can become good at both melee and ranged. If a fighter's player has spent all their feats and ASIs getting solely at melee then the tradeoff for that is being poor at ranged. The GM shouldn't do anything about this - that would invalidate the player's choice.</p><p></p><p>Most battlemaster manoeuvres work fine at ranged. If there is a dedicated archer in the party then using Commander's Strike is an awesome move.</p><p></p><p>And as other people here have said already... flying items.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7557894, member: 6788312"] Given the Barbarian and Monk AC calculation, you should have a reasonable DEX, so the solution is "carry a bow". A Barbarian can use a bow while raging. They won't get the damage boost but the other features still apply. Monks definitely get the shaft here (heh, archery pun :-). Crossbows and shortbows have the two-handed tag so they aren't monk weapons. You might just have to live with shooting a bow for default damage for one or two rounds while you use your items of flying to close with the dragon. Fighters are supposed to spread their features around. They get lots of feats so that they can become good at both melee and ranged. If a fighter's player has spent all their feats and ASIs getting solely at melee then the tradeoff for that is being poor at ranged. The GM shouldn't do anything about this - that would invalidate the player's choice. Most battlemaster manoeuvres work fine at ranged. If there is a dedicated archer in the party then using Commander's Strike is an awesome move. And as other people here have said already... flying items. [/QUOTE]
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