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<blockquote data-quote="Oofta" data-source="post: 7557895" data-attributes="member: 6801845"><p>Short version: give PCs the option to buy longbows that add their strength to their attack and damage instead of dex.</p><p></p><p>Longer version/rant: Personally, I think dex being the only thing that influences damages from longbows is silly. Traditional longbows required significant strength to use (most were 150 lb pull or more), so I allow reinforced bows that let you add strength to your damage. </p><p></p><p>In addition, dex is already an uber- stat. You can do as much melee damage if you use a shield (more with dual rapiers), aren't limited to javelins which have extremely short range and limited number of attacks per round (usually only 1 per round) and you can get an AC nearly as good as the full plate guy. Add in better saving throw for dex that matters far more often than strength, you only need a slightly above average strength to succeed at most strength/athletics checks and to carry most of your gear if anyone even tracks it. Let's not forget better initiative to boot.</p><p></p><p>It's why I made my AL sword-and-board paladin Oath of the Ancients, so he could at least get misty step. But barbarians? Yeah, find a way to fly buddy. Good luck.</p><p></p><p>Anyway, giving strength based characters an option to be decent at ranged fits historically and with myth (only Ulysses was strong enough to wield his bow) and I don't think it hurts the game in the least.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7557895, member: 6801845"] Short version: give PCs the option to buy longbows that add their strength to their attack and damage instead of dex. Longer version/rant: Personally, I think dex being the only thing that influences damages from longbows is silly. Traditional longbows required significant strength to use (most were 150 lb pull or more), so I allow reinforced bows that let you add strength to your damage. In addition, dex is already an uber- stat. You can do as much melee damage if you use a shield (more with dual rapiers), aren't limited to javelins which have extremely short range and limited number of attacks per round (usually only 1 per round) and you can get an AC nearly as good as the full plate guy. Add in better saving throw for dex that matters far more often than strength, you only need a slightly above average strength to succeed at most strength/athletics checks and to carry most of your gear if anyone even tracks it. Let's not forget better initiative to boot. It's why I made my AL sword-and-board paladin Oath of the Ancients, so he could at least get misty step. But barbarians? Yeah, find a way to fly buddy. Good luck. Anyway, giving strength based characters an option to be decent at ranged fits historically and with myth (only Ulysses was strong enough to wield his bow) and I don't think it hurts the game in the least. [/QUOTE]
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