Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged Options for All Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Twig" data-source="post: 7557915" data-attributes="member: 31754"><p>I didn't realize that making ranged attacks would keep up rage, but I guess it does. That's good to know. Also, if the barbarian goes totem path they can pick up limited flying at level 14 from the eagle attunement.</p><p></p><p></p><p></p><p>Yeah, picking up a short bow isn't something I immediately thought of, but it works. Step of the Wind allows for long jumps, Shadow monks get shadow step at 6th level (needs darkness, but could work), and an Four Elements monk can get fly at level 14 (that seems to be the magic number) plus ranged attack spells.</p><p></p><p></p><p></p><p>True, and champion fighters get their expanded critical hits with anything, so there is something for them. Plus they could pick up the Archery fighting style as their second style for another +2 to hit. (I think champions are better than most people give them credit for. Still not great, but not that bad either.)</p><p></p><p></p><p></p><p>I think this is the major way to fix things without adding house rules. There are a lot of items that can give characters something to do when the enemy is at range. The eldritch knight in the party had a wand of fireballs that he was blasting away with.</p><p></p><p>Finally I think another factor was that the situation was that this was the big climax fight at the end of a campaign. It shouldn't have been setup as a ranged only combat. This is when all of the characters should have been pulling out their big guns and just barely winning (hopefully) after a big fight and expending every available resource. At just about any other time I would have been fine with the melee heavy hitters standing on the sidelines for a bit. Firing arrows and doing a little damage while the ranged combatants have their moment to shine.</p><p></p><p>Oh, I guess there is one more thing. I really hadn't thought ahead about ranged options in advance. I don't know why I didn't. In previous versions of the game I would hit up character optimization boards and study up on effective builds. But I don't have that kind of time anymore and I let the simpler/streamlined feel of 5th edition lull me into complacency. At character creation it suggests thrown weapons for melee characters and I just assumed they would be good all the way to 20th level. So this has been a good exercise for me and I will definitely keep it in mind in the future.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 7557915, member: 31754"] I didn't realize that making ranged attacks would keep up rage, but I guess it does. That's good to know. Also, if the barbarian goes totem path they can pick up limited flying at level 14 from the eagle attunement. Yeah, picking up a short bow isn't something I immediately thought of, but it works. Step of the Wind allows for long jumps, Shadow monks get shadow step at 6th level (needs darkness, but could work), and an Four Elements monk can get fly at level 14 (that seems to be the magic number) plus ranged attack spells. True, and champion fighters get their expanded critical hits with anything, so there is something for them. Plus they could pick up the Archery fighting style as their second style for another +2 to hit. (I think champions are better than most people give them credit for. Still not great, but not that bad either.) I think this is the major way to fix things without adding house rules. There are a lot of items that can give characters something to do when the enemy is at range. The eldritch knight in the party had a wand of fireballs that he was blasting away with. Finally I think another factor was that the situation was that this was the big climax fight at the end of a campaign. It shouldn't have been setup as a ranged only combat. This is when all of the characters should have been pulling out their big guns and just barely winning (hopefully) after a big fight and expending every available resource. At just about any other time I would have been fine with the melee heavy hitters standing on the sidelines for a bit. Firing arrows and doing a little damage while the ranged combatants have their moment to shine. Oh, I guess there is one more thing. I really hadn't thought ahead about ranged options in advance. I don't know why I didn't. In previous versions of the game I would hit up character optimization boards and study up on effective builds. But I don't have that kind of time anymore and I let the simpler/streamlined feel of 5th edition lull me into complacency. At character creation it suggests thrown weapons for melee characters and I just assumed they would be good all the way to 20th level. So this has been a good exercise for me and I will definitely keep it in mind in the future. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged Options for All Classes
Top