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<blockquote data-quote="Blue" data-source="post: 7558136" data-attributes="member: 20564"><p>For a climatic battle for and official product I'm assuming the characters were 9th level or higher. D&D is a team game, assuming that the casters could cast fly, or dimension door, or in some way get the ground pounders into range is a reasonable assumption. Heck, flying creatures are not an uncommon foe, which has a large overlap with this. Being able to deal with it should be a common contingency.</p><p></p><p>Going easy on the party and rewarding their lack of planning ... well, I'd make the same choice to opt for player fun. Kudos, it's a hard choice to compromise what the intelligent foe would do because it would be a boring capstone for several of the players. But it would still steam me up that the party just ignored the possibility.</p><p></p><p>I would make sure not to reduce the difficulty in doing so - the ease of access to the big bad would be offset by the additional forces, at the least. Or maybe leave him on the far side but with less HPs so the melee characters need to protect the ranged characters locally while they had to deal with the still-inaccessible big bad.</p></blockquote><p></p>
[QUOTE="Blue, post: 7558136, member: 20564"] For a climatic battle for and official product I'm assuming the characters were 9th level or higher. D&D is a team game, assuming that the casters could cast fly, or dimension door, or in some way get the ground pounders into range is a reasonable assumption. Heck, flying creatures are not an uncommon foe, which has a large overlap with this. Being able to deal with it should be a common contingency. Going easy on the party and rewarding their lack of planning ... well, I'd make the same choice to opt for player fun. Kudos, it's a hard choice to compromise what the intelligent foe would do because it would be a boring capstone for several of the players. But it would still steam me up that the party just ignored the possibility. I would make sure not to reduce the difficulty in doing so - the ease of access to the big bad would be offset by the additional forces, at the least. Or maybe leave him on the far side but with less HPs so the melee characters need to protect the ranged characters locally while they had to deal with the still-inaccessible big bad. [/QUOTE]
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