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<blockquote data-quote="Paul Farquhar" data-source="post: 7560218" data-attributes="member: 6906155"><p>That's absolutely false. They are not <em>as </em>effective as they are in melee, but they are still able to make a contribution. It's considerably better than a baseline character with no relevant class abilities, which would be one attack per round with a light crossbow for 1d8, and infinitely better than the barbarian who was too dumb to bring a longbow in the first place.</p><p></p><p>A good DM will set up a wide variety of tactical situations over the course of an adventure that should give a wide variety of builds and character types a chance to shine. And a competent party will make sure that even if the situation doesn't give their character it's moment in the Sun, there is still something they can be doing. The archer brings a rapier, the wizard learns shocking grasp, the skill-monkey has a dagger and the barbarian brings a longbow.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7560218, member: 6906155"] That's absolutely false. They are not [I]as [/I]effective as they are in melee, but they are still able to make a contribution. It's considerably better than a baseline character with no relevant class abilities, which would be one attack per round with a light crossbow for 1d8, and infinitely better than the barbarian who was too dumb to bring a longbow in the first place. A good DM will set up a wide variety of tactical situations over the course of an adventure that should give a wide variety of builds and character types a chance to shine. And a competent party will make sure that even if the situation doesn't give their character it's moment in the Sun, there is still something they can be doing. The archer brings a rapier, the wizard learns shocking grasp, the skill-monkey has a dagger and the barbarian brings a longbow. [/QUOTE]
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