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<blockquote data-quote="DEFCON 1" data-source="post: 7560342" data-attributes="member: 7006"><p>Well, that all depends on the DM, doesn't it? Theory and practice *can* merge together if that is what the DM decides to focus on, or make more commonplace based upon what kinds of encounters they offer up.</p><p></p><p>Obviously if a party doesn't have wizards, or doesn't have spells that assist movement, or doesn't have magic items that allow for different types of movement, the DM hopefully learns to recognize this hole in the party's capability and doesn't create encounters intended to exploit it. Unless of course they exploit it prior to large battles in smaller scnearos such that they are informing the party that they *have* this big hole in their capabilities and that they may want to find ways to fill it.</p><p></p><p>At the end of the day its really part of the DMs job to know what their players and PCs can do, and make encounters to challenge them but not intentionally screw them (unless of course your table is very much that style of 'DM vs players' wargamey-esque table that desires that kind of conflict and resolution-- which is a perfectly fine way to play assuming both sides know that's how they're playing.) And what we had here was a really good lesson that a DM and players learned... unfortunately it just occurred at not the best time. But going forward, it will only make their table stronger and better prepared for games in the future.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7560342, member: 7006"] Well, that all depends on the DM, doesn't it? Theory and practice *can* merge together if that is what the DM decides to focus on, or make more commonplace based upon what kinds of encounters they offer up. Obviously if a party doesn't have wizards, or doesn't have spells that assist movement, or doesn't have magic items that allow for different types of movement, the DM hopefully learns to recognize this hole in the party's capability and doesn't create encounters intended to exploit it. Unless of course they exploit it prior to large battles in smaller scnearos such that they are informing the party that they *have* this big hole in their capabilities and that they may want to find ways to fill it. At the end of the day its really part of the DMs job to know what their players and PCs can do, and make encounters to challenge them but not intentionally screw them (unless of course your table is very much that style of 'DM vs players' wargamey-esque table that desires that kind of conflict and resolution-- which is a perfectly fine way to play assuming both sides know that's how they're playing.) And what we had here was a really good lesson that a DM and players learned... unfortunately it just occurred at not the best time. But going forward, it will only make their table stronger and better prepared for games in the future. [/QUOTE]
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