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<blockquote data-quote="Oofta" data-source="post: 7560359" data-attributes="member: 6801845"><p>Short version: </p><p>I don't tell people how to play their characters. I do have a simple rule to give strength based characters ranged attack options.</p><p></p><p>Longer version:</p><p>In my experience some people that play spellcasters enjoy the support role (at least now and then) and others just want to blow **** up. It's not my role as a DM to make them be supporting characters that enable the rest of the team. Yeah, teamwork is great and something I encourage it, but I have to face reality as well. One person's enjoyment of the game shouldn't be reliant on another person's taking the right spells.</p><p></p><p>I also try to avoid tailoring my encounters to my players, I model them on what makes sense for the story. So if it makes sense for the story that they fight an ancient red dragon and the wizard is completely focused on fire spells, then they still fight that dragon (although I will try to give them plenty of foreshadowing). In this case the wizard isn't as effective as they could be because of their choice.</p><p></p><p>I do make allowances for strength based characters to be reasonably effective in situations where ranged attacks are the only option. I allow strength based bows. If they don't purchase them, so be it. What I don't do is to force Bob who's playing the wizard who <em>never</em> casts support spells to change how he plays his character.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7560359, member: 6801845"] Short version: I don't tell people how to play their characters. I do have a simple rule to give strength based characters ranged attack options. Longer version: In my experience some people that play spellcasters enjoy the support role (at least now and then) and others just want to blow **** up. It's not my role as a DM to make them be supporting characters that enable the rest of the team. Yeah, teamwork is great and something I encourage it, but I have to face reality as well. One person's enjoyment of the game shouldn't be reliant on another person's taking the right spells. I also try to avoid tailoring my encounters to my players, I model them on what makes sense for the story. So if it makes sense for the story that they fight an ancient red dragon and the wizard is completely focused on fire spells, then they still fight that dragon (although I will try to give them plenty of foreshadowing). In this case the wizard isn't as effective as they could be because of their choice. I do make allowances for strength based characters to be reasonably effective in situations where ranged attacks are the only option. I allow strength based bows. If they don't purchase them, so be it. What I don't do is to force Bob who's playing the wizard who [I]never[/I] casts support spells to change how he plays his character. [/QUOTE]
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