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<blockquote data-quote="The Crimson Binome" data-source="post: 7560444" data-attributes="member: 6775031"><p>Consider the situation at hand. The Big Bad of the entire campaign is over there, and you have no way to get to them. If you could get to them, you could do amazing* things, because that's what you're good at; but you can't use any of your cool abilities, so you stand back and shoot some arrows, which are probably going to miss. Are you feeling good about your contribution? Are you happy with dealing ~7 damage per round, because half of your attacks miss, such that your total damage is statistically unlikely to end the fight even one round sooner, and the whole party would be better off if you just played dead?</p><p></p><p></p><p>*By 'amazing', I mean 'level-appropriate'. The whole game is balanced around specialists doing the thing they're specialized at. Barbarians were designed and balanced under the assumption that they're in melee combat, just as much as rogues were designed and balanced under the assumption that they'd get sneak attack every round. If a barbarian picks up a longbow, then that's akin to a wizard swinging a battleaxe; something has gone wrong here.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7560444, member: 6775031"] Consider the situation at hand. The Big Bad of the entire campaign is over there, and you have no way to get to them. If you could get to them, you could do amazing* things, because that's what you're good at; but you can't use any of your cool abilities, so you stand back and shoot some arrows, which are probably going to miss. Are you feeling good about your contribution? Are you happy with dealing ~7 damage per round, because half of your attacks miss, such that your total damage is statistically unlikely to end the fight even one round sooner, and the whole party would be better off if you just played dead? *By 'amazing', I mean 'level-appropriate'. The whole game is balanced around specialists doing the thing they're specialized at. Barbarians were designed and balanced under the assumption that they're in melee combat, just as much as rogues were designed and balanced under the assumption that they'd get sneak attack every round. If a barbarian picks up a longbow, then that's akin to a wizard swinging a battleaxe; something has gone wrong here. [/QUOTE]
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