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<blockquote data-quote="Oofta" data-source="post: 7560468" data-attributes="member: 6801845"><p>Except that strength based characters have no effective range options in many cases. At all. Throw one javelin a short distance per round doesn't hack it at higher levels or if the BBEG is more than 20 ft away (and seriously, if they're less than 20 ft away you probably have other options). More than 40 ft away? Sucks to be you.</p><p></p><p>Bows? Sure. Unless you have a lousy dex and doing 4.5 reduced by your dexterity penalty damage per hit. If you hit, which you probably won't because you're at a negative.</p><p></p><p>So the options are to give the strength based character an effective attack (strength based bows like I do), give them some way of getting into melee (not always an option especially vs flying creatures), relying on some other PC to help them, or just telling them they are worthless for this encounter.</p><p></p><p>They don't have to be best. But when dex based characters never hit this kind of issue, <em>that</em> is when I have a problem. A dex based character <em>always </em>has an option of good ranged attack melee attacks.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7560468, member: 6801845"] Except that strength based characters have no effective range options in many cases. At all. Throw one javelin a short distance per round doesn't hack it at higher levels or if the BBEG is more than 20 ft away (and seriously, if they're less than 20 ft away you probably have other options). More than 40 ft away? Sucks to be you. Bows? Sure. Unless you have a lousy dex and doing 4.5 reduced by your dexterity penalty damage per hit. If you hit, which you probably won't because you're at a negative. So the options are to give the strength based character an effective attack (strength based bows like I do), give them some way of getting into melee (not always an option especially vs flying creatures), relying on some other PC to help them, or just telling them they are worthless for this encounter. They don't have to be best. But when dex based characters never hit this kind of issue, [I]that[/I] is when I have a problem. A dex based character [I]always [/I]has an option of good ranged attack melee attacks. [/QUOTE]
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