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<blockquote data-quote="Paul Farquhar" data-source="post: 7561659" data-attributes="member: 6906155"><p>Sure, you <em>could </em>build a barbarian with dex as a dump stat, if you wanted to emulate that famous hero Conan the Klutz, and be lousy at melee as well as ranged, due to poor AC and initiative. Hell, you can make your strength 8 too. The point is, player decisions are supposed to have <em>consequences</em>. You seem to want to eliminate any meaning to player decisions to the point where you might as well roll a d20 and if the score is greater than 1 the monster dies!</p><p></p><p>It seems to me that you are unaware of the martial ability: Extra Attack. This works with bows!!!! Thus ALL martial classes (even monks) have at least twice as many ranged attacks as non-martial characters*! *(warlocks excepted)</p><p></p><p>As for fighters, sure, a heavy armour fighter might dump stat dex, but they could just as easily be an outstanding archer. Player choice has <em>consequences</em>. The system does not force a fighter to be poor at range, the player has to choose it. And even a dex 8 fighter can gain abilities to help in ranged combat: an Eldritch Knight can learn a ranged damage cantrip, keying of intelligence; many Battle Master manoeuvres work with ranged weapons; the Champion's improved critical applies to both melee and ranged attacks and they get an extra fighting style at level 10.</p><p></p><p>As for paladins, they have so many spells and support abilities that there is always something they can usefully be doing. I'm surprised you even bring them up.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7561659, member: 6906155"] Sure, you [I]could [/I]build a barbarian with dex as a dump stat, if you wanted to emulate that famous hero Conan the Klutz, and be lousy at melee as well as ranged, due to poor AC and initiative. Hell, you can make your strength 8 too. The point is, player decisions are supposed to have [I]consequences[/I]. You seem to want to eliminate any meaning to player decisions to the point where you might as well roll a d20 and if the score is greater than 1 the monster dies! It seems to me that you are unaware of the martial ability: Extra Attack. This works with bows!!!! Thus ALL martial classes (even monks) have at least twice as many ranged attacks as non-martial characters*! *(warlocks excepted) As for fighters, sure, a heavy armour fighter might dump stat dex, but they could just as easily be an outstanding archer. Player choice has [I]consequences[/I]. The system does not force a fighter to be poor at range, the player has to choose it. And even a dex 8 fighter can gain abilities to help in ranged combat: an Eldritch Knight can learn a ranged damage cantrip, keying of intelligence; many Battle Master manoeuvres work with ranged weapons; the Champion's improved critical applies to both melee and ranged attacks and they get an extra fighting style at level 10. As for paladins, they have so many spells and support abilities that there is always something they can usefully be doing. I'm surprised you even bring them up. [/QUOTE]
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