Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged Options for All Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7563271" data-attributes="member: 6775031"><p>Fine. I shouldn't have said that the barbarian might use a bow, given how little of an improvement it is over using a javelin. They're both useless, and everyone would have more fun if the barbarian sits out that fight. (Unless the barbarian has already invested heavily in Dex, in which case the bow would be a significant improvement, but we can't make that assumption anymore than we can assume multiclassing into warlock.)</p><p>It would be a house rule to suggest that you can draw two in a round, and still attack. If you spend an action to prepare before combat, then that's an exception to the rule, just as if you'd spent that action before combat to drink a Fly potion; there were extenuating circumstances which made you less terrible than you usually are. Once you start applying pre-conditions, though, the argument loses what applicability it still had. We're already limiting the discussion to important boss fights across unpassable terrain; if you limit the argument to important boss fights across unpassable terrain where you know the geography before the battle starts, then that's getting into a remote corner case.</p><p>There's a limit of efficacy, beyond which the player is probably not having fun anymore. I can't tell you where you should draw that line, but I draw that line at one attack per round, with Disadvantage. (The attack also deals less damage than anyone else is dealing with a single attack, but that's irrelevant at this point.) One attack per round, with Disadvantage, is the equivalent of "probably nothing happens on your turn"; and given how long it can take for your turn to come up, that's not worth looking forward to. I'm not having fun at that point.</p><p></p><p>If the disparity was less exponential, then that could solve the problem. Reduce the rate of fire, <em>or</em> the accuracy, <em>or</em> the damage. Or reduce each one by a small amount, such that the net impact is that you're half as effective. When you cut the rate of fire by half, and the accuracy by half, and the damage by (almost) half, the net impact is not worth the effort of rolling dice.</p><p>Ebbing and flowing, and sharing the spotlight, is perfectly reasonable over the course of a campaign. The final boss fight is not the time for that. The final boss fight should be the most exciting part of the game for everyone involved. An hour is too long for the spotlight to stay on any one character, and that's twice as true if it's the last spotlight of the campaign.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7563271, member: 6775031"] Fine. I shouldn't have said that the barbarian might use a bow, given how little of an improvement it is over using a javelin. They're both useless, and everyone would have more fun if the barbarian sits out that fight. (Unless the barbarian has already invested heavily in Dex, in which case the bow would be a significant improvement, but we can't make that assumption anymore than we can assume multiclassing into warlock.) It would be a house rule to suggest that you can draw two in a round, and still attack. If you spend an action to prepare before combat, then that's an exception to the rule, just as if you'd spent that action before combat to drink a Fly potion; there were extenuating circumstances which made you less terrible than you usually are. Once you start applying pre-conditions, though, the argument loses what applicability it still had. We're already limiting the discussion to important boss fights across unpassable terrain; if you limit the argument to important boss fights across unpassable terrain where you know the geography before the battle starts, then that's getting into a remote corner case. There's a limit of efficacy, beyond which the player is probably not having fun anymore. I can't tell you where you should draw that line, but I draw that line at one attack per round, with Disadvantage. (The attack also deals less damage than anyone else is dealing with a single attack, but that's irrelevant at this point.) One attack per round, with Disadvantage, is the equivalent of "probably nothing happens on your turn"; and given how long it can take for your turn to come up, that's not worth looking forward to. I'm not having fun at that point. If the disparity was less exponential, then that could solve the problem. Reduce the rate of fire, [I]or[/I] the accuracy, [I]or[/I] the damage. Or reduce each one by a small amount, such that the net impact is that you're half as effective. When you cut the rate of fire by half, and the accuracy by half, and the damage by (almost) half, the net impact is not worth the effort of rolling dice. Ebbing and flowing, and sharing the spotlight, is perfectly reasonable over the course of a campaign. The final boss fight is not the time for that. The final boss fight should be the most exciting part of the game for everyone involved. An hour is too long for the spotlight to stay on any one character, and that's twice as true if it's the last spotlight of the campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged Options for All Classes
Top