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<blockquote data-quote="Lord Twig" data-source="post: 7563655" data-attributes="member: 31754"><p>Part of being a good DM is being able to read the table. So with my old group of forty-something grognards it would be a case of "if you didn't prepare then it sucks to be you". But in my original example it was a group of kids, some as young as 11, the oldest being 18 or 19, plus one other older guy that was there with his son.</p><p></p><p>So for them I felt the right thing to do was to stray from the published script. Bad guy cast Time Stop (yep, he had access to a 9th level spell), teleported over to their side, summoned a bunch on minions if front of him (create undead), then fired off an AOE. The fight resumed with the paladin smiting his way through undead and carving an opening for every one else to get through. It was still a good fight, but now everyone was able to use their special abilities instead of the melee characters stuck chuckling ineffective sticks. (I forgot to mention that the BBEG also had damage resistance to non-magical attacks. So yeah, throwing javelins at disadvantage for 1d6+5 divied by 2 was completely worthless.)</p><p></p><p>And I was going to have the BBEG teleport away, but I wanted to wait until every player was able to get a good hit in. That is totally not a tactical decision of course, but if you know anything about kids you know they can be absolutely crushed is they wait their turn for something and then don't get their turn. (I have seen kids absolutely bawling because a pinata broke early <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> .)</p><p></p><p>Anyway, this thread has been helpful to me. I don't think I can add Str bows in AL, but I can suggest players get some support spells and have some useful magic items drop for melee characters. Really I guess I am going to focus on doing more as a DM to help the characters be prepared. And I can always change the situation up on the fly again if I really need to.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 7563655, member: 31754"] Part of being a good DM is being able to read the table. So with my old group of forty-something grognards it would be a case of "if you didn't prepare then it sucks to be you". But in my original example it was a group of kids, some as young as 11, the oldest being 18 or 19, plus one other older guy that was there with his son. So for them I felt the right thing to do was to stray from the published script. Bad guy cast Time Stop (yep, he had access to a 9th level spell), teleported over to their side, summoned a bunch on minions if front of him (create undead), then fired off an AOE. The fight resumed with the paladin smiting his way through undead and carving an opening for every one else to get through. It was still a good fight, but now everyone was able to use their special abilities instead of the melee characters stuck chuckling ineffective sticks. (I forgot to mention that the BBEG also had damage resistance to non-magical attacks. So yeah, throwing javelins at disadvantage for 1d6+5 divied by 2 was completely worthless.) And I was going to have the BBEG teleport away, but I wanted to wait until every player was able to get a good hit in. That is totally not a tactical decision of course, but if you know anything about kids you know they can be absolutely crushed is they wait their turn for something and then don't get their turn. (I have seen kids absolutely bawling because a pinata broke early :( .) Anyway, this thread has been helpful to me. I don't think I can add Str bows in AL, but I can suggest players get some support spells and have some useful magic items drop for melee characters. Really I guess I am going to focus on doing more as a DM to help the characters be prepared. And I can always change the situation up on the fly again if I really need to. [/QUOTE]
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