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<blockquote data-quote="Mistwell" data-source="post: 7563657" data-attributes="member: 2525"><p>Look you have been big on talking about the melee focused guys being essentially screwed by dragons. If your spellcasters cannot do something to mitigate the flying dragon with the flyby attack and hideously long distance movement out in the open, then your whole party is likely screwed. Dragons have a high intelligence - catching your party unprepared will result in the death of the party. </p><p></p><p></p><p></p><p>Wyvern riders are much easier to deal with - for the spellcasters and even the melee types. Typically they come within close enough range that a readied action should be able to get them without being at disadvantage. Wyverns themselves make no attack unless they can get at least within 10' of you, and they do not have flyby attack. Anything which makes either the mount or the rider fall prone will make the attacker fall, so that's double opportunities for someone to miss a saving throw on a prone-inducing spell or effect. In addition, if you can force movement on the mount, the rider must make a save or fall. </p><p></p><p></p><p></p><p>No but people mentioned both a boss fight and dragons in this thread so it was natural to reply to the scenarios presented. </p><p></p><p>I don't expect the spellcasters to have just the right spells prepared (though this is in fact one primary reason for keeping scrolls and potions on hand) - just as I don't expect the melee types to have just the right attacks prepared. Why is it OK for the spellcasters to be caught less effective than expected in this same scenario, but not OK for the melee fighters to be as unprepared? Seems a double standard to me. If your spellcasters cannot think of something they can effectively do against flyers, why are you expecting the melee types to be better prepared than the rest?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7563657, member: 2525"] Look you have been big on talking about the melee focused guys being essentially screwed by dragons. If your spellcasters cannot do something to mitigate the flying dragon with the flyby attack and hideously long distance movement out in the open, then your whole party is likely screwed. Dragons have a high intelligence - catching your party unprepared will result in the death of the party. Wyvern riders are much easier to deal with - for the spellcasters and even the melee types. Typically they come within close enough range that a readied action should be able to get them without being at disadvantage. Wyverns themselves make no attack unless they can get at least within 10' of you, and they do not have flyby attack. Anything which makes either the mount or the rider fall prone will make the attacker fall, so that's double opportunities for someone to miss a saving throw on a prone-inducing spell or effect. In addition, if you can force movement on the mount, the rider must make a save or fall. No but people mentioned both a boss fight and dragons in this thread so it was natural to reply to the scenarios presented. I don't expect the spellcasters to have just the right spells prepared (though this is in fact one primary reason for keeping scrolls and potions on hand) - just as I don't expect the melee types to have just the right attacks prepared. Why is it OK for the spellcasters to be caught less effective than expected in this same scenario, but not OK for the melee fighters to be as unprepared? Seems a double standard to me. If your spellcasters cannot think of something they can effectively do against flyers, why are you expecting the melee types to be better prepared than the rest? [/QUOTE]
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