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<blockquote data-quote="Ilbranteloth" data-source="post: 7563703" data-attributes="member: 6778044"><p>I’m not sure I would call them “doing things wrong” posts. I think it’s a different opinion on what’s important, what constitutes a “trap” and things like that.</p><p></p><p>First off, the only edition that’s been well designed to eliminate “trap” options is 4e, but only if your focus is on a balance in combat abilities that apply to every combat.</p><p></p><p>For many of us, who have more of a big picture approach, causing less than you maximum damage in a single type of combat situation isn’t a trap - it’s a feature. </p><p></p><p>I have no expectation that my Paladin would be even half as good with a bow as he is toe to toe. In the event that I found myself in such a combat, I would be doing what I always do - figure out how I can make the biggest difference. If that happens to be my +4 and 1d8, so be it.</p><p></p><p>For a player/DM like me, I’m not interested in the stuff I do really well. For example Jaime Lannister is really good in a one-on-one fight. At least until he lost his hand. But a show of him winning fight after fight each episode because the bad guys just keep coming to try to beat him with a sword is boring after a while.</p><p></p><p>But what makes Jaime and others a really good fighter isn’t that he can (could) beat most people with a sword. It’s how they handle the stuff they don’t do well, and overcome the things that expose their weaknesses. One way that he has gotten past this is teamwork - if he’s going into battle, he’s bringing Bronn with him. </p><p></p><p>So when somebody complains “it’s not fair my Paladin isn’t good at range,” I’m not inclined to dig through the rule books to find ways to beef up your ranged attack abilities. I’d be more interested in knowing what you do in the moment, in the midst of battle, to find creative solutions.</p><p></p><p>Your example of an aura and the bow is a good one. You’re having a meaningful impact by both helping your allies and harming the enemy. Even if you aren’t the one doing the most damage, it’s still contributing to the victory, and in many cases may be preventing defeat.</p><p></p><p>Most battles you’re probably one of the biggest in terms of damage output. In this one you’re not. Find a way to be useful. Don’t complain the system is broken because it doesn’t let you be good at everything. For many of us it’s the exact opposite - it’s not broken precisely because it doesn’t let you be good at everything.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7563703, member: 6778044"] I’m not sure I would call them “doing things wrong” posts. I think it’s a different opinion on what’s important, what constitutes a “trap” and things like that. First off, the only edition that’s been well designed to eliminate “trap” options is 4e, but only if your focus is on a balance in combat abilities that apply to every combat. For many of us, who have more of a big picture approach, causing less than you maximum damage in a single type of combat situation isn’t a trap - it’s a feature. I have no expectation that my Paladin would be even half as good with a bow as he is toe to toe. In the event that I found myself in such a combat, I would be doing what I always do - figure out how I can make the biggest difference. If that happens to be my +4 and 1d8, so be it. For a player/DM like me, I’m not interested in the stuff I do really well. For example Jaime Lannister is really good in a one-on-one fight. At least until he lost his hand. But a show of him winning fight after fight each episode because the bad guys just keep coming to try to beat him with a sword is boring after a while. But what makes Jaime and others a really good fighter isn’t that he can (could) beat most people with a sword. It’s how they handle the stuff they don’t do well, and overcome the things that expose their weaknesses. One way that he has gotten past this is teamwork - if he’s going into battle, he’s bringing Bronn with him. So when somebody complains “it’s not fair my Paladin isn’t good at range,” I’m not inclined to dig through the rule books to find ways to beef up your ranged attack abilities. I’d be more interested in knowing what you do in the moment, in the midst of battle, to find creative solutions. Your example of an aura and the bow is a good one. You’re having a meaningful impact by both helping your allies and harming the enemy. Even if you aren’t the one doing the most damage, it’s still contributing to the victory, and in many cases may be preventing defeat. Most battles you’re probably one of the biggest in terms of damage output. In this one you’re not. Find a way to be useful. Don’t complain the system is broken because it doesn’t let you be good at everything. For many of us it’s the exact opposite - it’s not broken precisely because it doesn’t let you be good at everything. [/QUOTE]
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