Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged Options for All Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7563786" data-attributes="member: 6919838"><p>Still keeps coming back to this for me - if your campaign challenges and play preferences dont dhow strength based builds as getting enough benefits from strength (grapple or shove tactics once a decade or whatever) and thsts causing a problem and a bigger variety of challenge types is off the table - house rules seem like a good idea. </p><p></p><p>Whether that's adding strength bows *or* changing the rule for thrown weapon property to include drawing as part of throw *or* allowing strength modifier to impact thrown ranges *or* any number of many different ideas that can let your choices to make strength builds not be that significant at.</p><p></p><p>The "let bows use strengths too" by adding in strong bows is likely the simplest and most homogeneous- everybody has a bow and everybody adds their bigger stat and do everybody gets the same or just more the same and that's maybe what you are after- so nobody gets left out of that critical 35 to 60 foot range in scrnarioscehere terrain nerds the faster movement festures some have.</p><p></p><p>But, honestly, you could do worse than going with Hollywood damage style - the "damage" is keyed to character and weapon choice and those kind of weapon trait detail specifics vanish. Gimli's axe vs the elf sword is no bigger a diff than 007 ppl vs machine-guns-r-us. </p><p></p><p>Then, no need to see everybody all equip the bow (best weapon) to survive and play thru the campaign problem causing scenes and can get the weapon that makes more fun.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7563786, member: 6919838"] Still keeps coming back to this for me - if your campaign challenges and play preferences dont dhow strength based builds as getting enough benefits from strength (grapple or shove tactics once a decade or whatever) and thsts causing a problem and a bigger variety of challenge types is off the table - house rules seem like a good idea. Whether that's adding strength bows *or* changing the rule for thrown weapon property to include drawing as part of throw *or* allowing strength modifier to impact thrown ranges *or* any number of many different ideas that can let your choices to make strength builds not be that significant at. The "let bows use strengths too" by adding in strong bows is likely the simplest and most homogeneous- everybody has a bow and everybody adds their bigger stat and do everybody gets the same or just more the same and that's maybe what you are after- so nobody gets left out of that critical 35 to 60 foot range in scrnarioscehere terrain nerds the faster movement festures some have. But, honestly, you could do worse than going with Hollywood damage style - the "damage" is keyed to character and weapon choice and those kind of weapon trait detail specifics vanish. Gimli's axe vs the elf sword is no bigger a diff than 007 ppl vs machine-guns-r-us. Then, no need to see everybody all equip the bow (best weapon) to survive and play thru the campaign problem causing scenes and can get the weapon that makes more fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged Options for All Classes
Top