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<blockquote data-quote="Zardnaar" data-source="post: 7564057" data-attributes="member: 6716779"><p>Hell even in basic D&D we learned to carry a bow. Its also why in 5E dex is a super stat, if you over specialize in melee (using the GWM feats or whatever) you will suck at ranged combat.</p><p> Go dex based dual wielder, take the TWF feat and carry one weapon in your hand. You can switch to a bow and use it same round. My Monk always carried a short bow, a Paladin can MC as a Warlock or Sorcerer and pickup a few cantrips with a 1 level dip. Rapier, shield and the duelist feat works really well we had a battlemaster fighter do that and was not to bad at range especially when they could give up one of his decent attacks to the archer ranger. Said Battlemaster could also switch to bow and action surge with high dex, worked well.</p><p></p><p> The reason strength sucks is they learned nothing from AD&D or 3E, and thought the 4E dex to damage was a good idea. Traditionally you trade high melee damage for less ranged dmaage but don't have to worry about not being able to attack or expose yourself to melee. AD&D compensated with a higher rate of fire, so did 3E with the rapid shot feat.</p><p></p><p> 5E lets you have your cake and eat it esp with sharpshooter, archery style and maybe crossbow expert where you can use your crossbow in melee. If I am strength based I'll have something to contribute to ranged combat - a few javelins, a bow or crossbow, throw in a secondary weapon maybe a tertiary. Or use the old AD&D default of.</p><p></p><p>Primary Weapon</p><p>Ranged Weapon</p><p>Dagger</p><p>mace (for skeletons).</p><p></p><p> I do allow 3pp and there is a feat which treats thrown weapons as ammunition so you can bin around a few spears or what have you. My dex based halfling dual wielding champion was decent at ranged as well.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7564057, member: 6716779"] Hell even in basic D&D we learned to carry a bow. Its also why in 5E dex is a super stat, if you over specialize in melee (using the GWM feats or whatever) you will suck at ranged combat. Go dex based dual wielder, take the TWF feat and carry one weapon in your hand. You can switch to a bow and use it same round. My Monk always carried a short bow, a Paladin can MC as a Warlock or Sorcerer and pickup a few cantrips with a 1 level dip. Rapier, shield and the duelist feat works really well we had a battlemaster fighter do that and was not to bad at range especially when they could give up one of his decent attacks to the archer ranger. Said Battlemaster could also switch to bow and action surge with high dex, worked well. The reason strength sucks is they learned nothing from AD&D or 3E, and thought the 4E dex to damage was a good idea. Traditionally you trade high melee damage for less ranged dmaage but don't have to worry about not being able to attack or expose yourself to melee. AD&D compensated with a higher rate of fire, so did 3E with the rapid shot feat. 5E lets you have your cake and eat it esp with sharpshooter, archery style and maybe crossbow expert where you can use your crossbow in melee. If I am strength based I'll have something to contribute to ranged combat - a few javelins, a bow or crossbow, throw in a secondary weapon maybe a tertiary. Or use the old AD&D default of. Primary Weapon Ranged Weapon Dagger mace (for skeletons). I do allow 3pp and there is a feat which treats thrown weapons as ammunition so you can bin around a few spears or what have you. My dex based halfling dual wielding champion was decent at ranged as well. [/QUOTE]
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