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<blockquote data-quote="Oofta" data-source="post: 7564414" data-attributes="member: 6801845"><p>So ... basically still worse than a dex based sharpshooter because they can only hit targets at one tenth the distance of their dex based counterparts*. Why is this bad? It's still worse than the dex based equivalent. </p><p></p><p>But this is a pointless argument. I don't have a problem with dex based players being good with bows. I have an issue with them having no penalty other than they can't take two-handed weapons. If they paid <em>some</em> significant penalty beyond the occasional locked door for that choice I'd be okay with it. Especially because the strength issue can be taken care of with an uncommon potion. A fighter that doesn't have access to fly? Good luck finding that <em>very rare</em> potion.</p><p></p><p>Oh, but I forget. PCs should always be running around holding two javelins so the first two rounds they can get two attacks. Then the wizard casts fly at a higher level (because of course there's a wizard and of course they have the spell prepared and of course they have the spell slots available). Or they should be perfectly happy using that bow for an average DPR of one or two points.</p><p></p><p><em>*Which is another problem I have with longbows. Yes, you can do a volley out that far in theory but accurate to a distance of two football fields without a penalty? Really? Even Hawkeye would be impressed by that.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7564414, member: 6801845"] So ... basically still worse than a dex based sharpshooter because they can only hit targets at one tenth the distance of their dex based counterparts*. Why is this bad? It's still worse than the dex based equivalent. But this is a pointless argument. I don't have a problem with dex based players being good with bows. I have an issue with them having no penalty other than they can't take two-handed weapons. If they paid [I]some[/I] significant penalty beyond the occasional locked door for that choice I'd be okay with it. Especially because the strength issue can be taken care of with an uncommon potion. A fighter that doesn't have access to fly? Good luck finding that [I]very rare[/I] potion. Oh, but I forget. PCs should always be running around holding two javelins so the first two rounds they can get two attacks. Then the wizard casts fly at a higher level (because of course there's a wizard and of course they have the spell prepared and of course they have the spell slots available). Or they should be perfectly happy using that bow for an average DPR of one or two points. [I]*Which is another problem I have with longbows. Yes, you can do a volley out that far in theory but accurate to a distance of two football fields without a penalty? Really? Even Hawkeye would be impressed by that.[/I] [/QUOTE]
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