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<blockquote data-quote="5ekyu" data-source="post: 7565233" data-attributes="member: 6919838"><p>Hah'</p><p></p><p>On your latest "new thing to prompt a response" (the punishing bit) I am glad yo see you deny the copper and the game stopping strength obstacles- even tho nobody afaik accused you of them.) </p><p></p><p>My preference in gaming is to see choices matter and choices be "tough" even when that means some negatives from them. If my campaign settings and dials took out the "tough" in some choices, making it go one way so much it's easy, one is the right choice, that's a problem, honestly I would first look at my dials, settings preferences and ask "have I chosen the right match-up of system and goals?" Maybe it's better to use a different system. Maybe it's good to houserule. Maybe it's better to tweak some dials and settings to better suit what I now see are the system features. Maybe it's just a case of me getting better as I understand the system more instead of forcing square pegs into round holes.</p><p></p><p>Many games, many systems, many settings, many groups - get them all in sync and it goes wonderful, but when one doesnt see how one hits the other - not so much. Like my recent unhappy 5e GM showed. Would likely have been great to play under him in a 1e game.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7565233, member: 6919838"] Hah' On your latest "new thing to prompt a response" (the punishing bit) I am glad yo see you deny the copper and the game stopping strength obstacles- even tho nobody afaik accused you of them.) My preference in gaming is to see choices matter and choices be "tough" even when that means some negatives from them. If my campaign settings and dials took out the "tough" in some choices, making it go one way so much it's easy, one is the right choice, that's a problem, honestly I would first look at my dials, settings preferences and ask "have I chosen the right match-up of system and goals?" Maybe it's better to use a different system. Maybe it's good to houserule. Maybe it's better to tweak some dials and settings to better suit what I now see are the system features. Maybe it's just a case of me getting better as I understand the system more instead of forcing square pegs into round holes. Many games, many systems, many settings, many groups - get them all in sync and it goes wonderful, but when one doesnt see how one hits the other - not so much. Like my recent unhappy 5e GM showed. Would likely have been great to play under him in a 1e game. [/QUOTE]
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