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Ranged Power Attack?
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<blockquote data-quote="Grayhawk" data-source="post: 1474355" data-attributes="member: 11288"><p>Thanks for the link hong, it's been a while since I've checked out your rules.</p><p></p><p>I can see why you'd want to make a called shot feat limited to one shot per round but granting more than 1:1 damage. (My original idea also had only one called shot per round, but at 1:1 it seemed too weak.)</p><p></p><p>How's that feat working out for you in play?</p><p></p><p>Btw, I also have an aiming mechanic that doesn't require a feat. (Just like a charge, everybody can do it.)</p><p></p><p>At first, it was a MEA that granted a +2 bonus to your next ranged attack roll, as well as a -2 AC penalty that carried over to your next action due to standing still while aiming. (Again, the +2/-2 mechanic was lifted from charge.)</p><p></p><p>But I found that my group's Rogue archer got too many +2 shots off without suffering the AC penalty due to him being out of reach, so I changed it to just being a +1 bonus without any AC penalty to keep track of.</p><p></p><p>On the called shot feat, I'm going back to it just being once per round.</p><p></p><p>How does this sound:</p><p></p><p></p><p><strong>Called Shot</strong></p><p>Prereq: Dex 13+, Point Blank Shot, Precise Shot</p><p>As a full-round action you make a single ranged attack. Subtract up to your Dex bonus from the attack roll and add twice this amount to the damage roll.</p><p></p><p></p><p>Even though everything that adds damage to a ranged attack either works regardles of range or only works within 30 feet, I was thinking about letting this feat apply to attacks made within the weapons range increment (within 60 feet for a shortbow, etc).</p><p></p><p>I prefer to copy existing mechanics when making house rules but sometimes you got to break new ground. It seems appropiate to me that a called shot feat should apply it's damage at a range greater than the standard 30 feet, but would it be unbalancing to let it do so?</p><p></p><p>(Obviously, what's balanced for one persons game isn't for another's. When judging this feat and it's possible range, try and imagine a game with no PrC's and only core material.)</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1474355, member: 11288"] Thanks for the link hong, it's been a while since I've checked out your rules. I can see why you'd want to make a called shot feat limited to one shot per round but granting more than 1:1 damage. (My original idea also had only one called shot per round, but at 1:1 it seemed too weak.) How's that feat working out for you in play? Btw, I also have an aiming mechanic that doesn't require a feat. (Just like a charge, everybody can do it.) At first, it was a MEA that granted a +2 bonus to your next ranged attack roll, as well as a -2 AC penalty that carried over to your next action due to standing still while aiming. (Again, the +2/-2 mechanic was lifted from charge.) But I found that my group's Rogue archer got too many +2 shots off without suffering the AC penalty due to him being out of reach, so I changed it to just being a +1 bonus without any AC penalty to keep track of. On the called shot feat, I'm going back to it just being once per round. How does this sound: [b]Called Shot[/b] Prereq: Dex 13+, Point Blank Shot, Precise Shot As a full-round action you make a single ranged attack. Subtract up to your Dex bonus from the attack roll and add twice this amount to the damage roll. Even though everything that adds damage to a ranged attack either works regardles of range or only works within 30 feet, I was thinking about letting this feat apply to attacks made within the weapons range increment (within 60 feet for a shortbow, etc). I prefer to copy existing mechanics when making house rules but sometimes you got to break new ground. It seems appropiate to me that a called shot feat should apply it's damage at a range greater than the standard 30 feet, but would it be unbalancing to let it do so? (Obviously, what's balanced for one persons game isn't for another's. When judging this feat and it's possible range, try and imagine a game with no PrC's and only core material.) [/QUOTE]
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Ranged Power Attack?
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