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Ranged Sneak Attack
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<blockquote data-quote="s-dub" data-source="post: 4468510" data-attributes="member: 55957"><p>To further expand:</p><p> </p><p>In melee if a rogue if an opponent is not flat-footed against a rogue the only two ways to get sneak attack damage would be to flank or to feint. (Unless the target in question is a barbarian, then you have a much harder time of it).</p><p> </p><p>Feinting at range is possible I believe with the right feat.</p><p> </p><p>Under no circumstances should you let a ranged character get sneak attack damage simply for being close. It's against the rules and unbalancing!</p><p> </p><p>Consider my 5th level human rogue - his attacks do 1d6 + 3 points of damage. (1d6 for shortbow, +1 magical composite shortbow, +2 str)</p><p> </p><p>He uses rapid-shot for 2 attacks per round and has a maximum damage of 20 excluding crits. This is within the norm for a 5th level character (in my campaigns at least).</p><p> </p><p>Now let's add in the 3D6 points of sneak attack that he shouldn't be getting every round.</p><p> </p><p>He uses rapidshot for 2 attacks per round and has a maximum damage of 38 excluding crits. This is almost double the damage than the expected value for a 5th level character.</p><p> </p><p> </p><p>It will only get worse as the levels go up and he gets a bow of speed and extra attacks.</p><p> </p><p>20th level characters easily can hit with 3 or more attacks per round and a 20th level rogue gets 10D6 sneak attack per hit.</p><p> </p><p>Nip this in the bud!</p></blockquote><p></p>
[QUOTE="s-dub, post: 4468510, member: 55957"] To further expand: In melee if a rogue if an opponent is not flat-footed against a rogue the only two ways to get sneak attack damage would be to flank or to feint. (Unless the target in question is a barbarian, then you have a much harder time of it). Feinting at range is possible I believe with the right feat. Under no circumstances should you let a ranged character get sneak attack damage simply for being close. It's against the rules and unbalancing! Consider my 5th level human rogue - his attacks do 1d6 + 3 points of damage. (1d6 for shortbow, +1 magical composite shortbow, +2 str) He uses rapid-shot for 2 attacks per round and has a maximum damage of 20 excluding crits. This is within the norm for a 5th level character (in my campaigns at least). Now let's add in the 3D6 points of sneak attack that he shouldn't be getting every round. He uses rapidshot for 2 attacks per round and has a maximum damage of 38 excluding crits. This is almost double the damage than the expected value for a 5th level character. It will only get worse as the levels go up and he gets a bow of speed and extra attacks. 20th level characters easily can hit with 3 or more attacks per round and a 20th level rogue gets 10D6 sneak attack per hit. Nip this in the bud! [/QUOTE]
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