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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ranged Strikers - more "aggro" mechanics?
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<blockquote data-quote="Voss" data-source="post: 4139073" data-attributes="member: 57593"><p>Well, for the ranger, its targeted until you target someone else. You can change it.</p><p></p><p></p><p></p><p>Both sample characters are fairly manueverable. The warlock, particularly, is rewarded if he moves around a lot. If adventure design actually stays away from the cramped 20x30 room, this will be fairly important on both sides. And if you only have one defender, it will be rather difficult to keep the strikers/controller out of the fray.</p><p></p><p></p><p></p><p>Whats the believability issue? The 'nearest enemy' bit? I can sort of understand that, but the switching makes sense to me- the ranger can switch at will, but the warlock has essentially promised the victim's soul/life/power to his patrons. They' aren't necessarily going to be understanding about, 'No, not him, maybe this guy'.</p><p></p><p>I think it works out pretty well in play. Choices are always good for tactics, and choices with consequences are even better. The warlock does fairly well circling the melee and blasting away at the at the brutes and soldiers. My experiments with the sample material show that the arcane casters (on both sides, PC and Monster) do well against opposing melee folks, while trying to stay out of range, since they can ignore the buffed AC, while the melee folks will shred a spellcaster they can pin down in melee.</p></blockquote><p></p>
[QUOTE="Voss, post: 4139073, member: 57593"] Well, for the ranger, its targeted until you target someone else. You can change it. Both sample characters are fairly manueverable. The warlock, particularly, is rewarded if he moves around a lot. If adventure design actually stays away from the cramped 20x30 room, this will be fairly important on both sides. And if you only have one defender, it will be rather difficult to keep the strikers/controller out of the fray. Whats the believability issue? The 'nearest enemy' bit? I can sort of understand that, but the switching makes sense to me- the ranger can switch at will, but the warlock has essentially promised the victim's soul/life/power to his patrons. They' aren't necessarily going to be understanding about, 'No, not him, maybe this guy'. I think it works out pretty well in play. Choices are always good for tactics, and choices with consequences are even better. The warlock does fairly well circling the melee and blasting away at the at the brutes and soldiers. My experiments with the sample material show that the arcane casters (on both sides, PC and Monster) do well against opposing melee folks, while trying to stay out of range, since they can ignore the buffed AC, while the melee folks will shred a spellcaster they can pin down in melee. [/QUOTE]
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Ranged Strikers - more "aggro" mechanics?
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